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Mythras/Runequest - how good at pulp heroic fantasy swords-and-sorcery?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8508587" data-attributes="member: 42856"><p>Yes, especially given the questions you ask. It's not customizable by choice of rules (or slightly) but in the latitude given to model opposition.</p><p></p><p></p><p></p><p>IMHO, yes.</p><p></p><p></p><p></p><p>That depend on how you define combat master. A starting character will certainly not be able to win against two opponents (or more) without extreme luck. On the other hand, if you pit him against rabble, it's possible, but still serious. The rules insist that even fully stated opponent, like a BBEG, will generally prefer to surrender than fight to the death. Glorantha emphasizes ransom-taking as an incentive -- in a society where ransoming is the norm, killing might make the characters the bad guys and even bad guys will think twice before doing that. "Pay up and take an oath not to ever come here" is thematically appropriate.</p><p></p><p></p><p></p><p></p><p>Yes. And you should consider accelerated healing. Conan doesn't spend a month in bed after getting hit, and it's something that will often happen barring healing magic (which is pulp, but non Conan-esque).</p><p></p><p></p><p></p><p></p><p>The <em>frequency</em> might be problematic unless most of the opponents are rabble and have low attack stats. The side with the lower number of characters will feel that the action points economy is very stacked against them... but in Mythras defensive actions can win you a fight... 1 AP rabble will make their attack, sure there will 3 of them, so your 3 AP Conan will keep all his AP for parrying... but (a) he can wait to see if one of them miss (b) parrying a miss can give a fight-ending special effect. It gives you a way to make heroic fights. </p><p></p><p>If your opponents have 70% in their fighting style, it's not the same as having 30% skilled opponents: if you want an appropriate amount of fight, I'd make full use of weaker opponents and not consider the characters as the baseline opponent in term of threat level. Or use the increased starting level in the Companion, but it might not be necessary.</p><p></p><p></p><p></p><p></p><p>For players or NPCs ?</p><p></p><p></p><p></p><p>The starting characters certainly aren't zeroes and you will feel an increase in competency, but the life expectancy of the characters risk to be much shorter. Death is a real risk for characters.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8508587, member: 42856"] Yes, especially given the questions you ask. It's not customizable by choice of rules (or slightly) but in the latitude given to model opposition. IMHO, yes. That depend on how you define combat master. A starting character will certainly not be able to win against two opponents (or more) without extreme luck. On the other hand, if you pit him against rabble, it's possible, but still serious. The rules insist that even fully stated opponent, like a BBEG, will generally prefer to surrender than fight to the death. Glorantha emphasizes ransom-taking as an incentive -- in a society where ransoming is the norm, killing might make the characters the bad guys and even bad guys will think twice before doing that. "Pay up and take an oath not to ever come here" is thematically appropriate. Yes. And you should consider accelerated healing. Conan doesn't spend a month in bed after getting hit, and it's something that will often happen barring healing magic (which is pulp, but non Conan-esque). The [I]frequency[/I] might be problematic unless most of the opponents are rabble and have low attack stats. The side with the lower number of characters will feel that the action points economy is very stacked against them... but in Mythras defensive actions can win you a fight... 1 AP rabble will make their attack, sure there will 3 of them, so your 3 AP Conan will keep all his AP for parrying... but (a) he can wait to see if one of them miss (b) parrying a miss can give a fight-ending special effect. It gives you a way to make heroic fights. If your opponents have 70% in their fighting style, it's not the same as having 30% skilled opponents: if you want an appropriate amount of fight, I'd make full use of weaker opponents and not consider the characters as the baseline opponent in term of threat level. Or use the increased starting level in the Companion, but it might not be necessary. For players or NPCs ? The starting characters certainly aren't zeroes and you will feel an increase in competency, but the life expectancy of the characters risk to be much shorter. Death is a real risk for characters. [/QUOTE]
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