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Mythras/Runequest - how good at pulp heroic fantasy swords-and-sorcery?
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<blockquote data-quote="Bilharzia" data-source="post: 8508711" data-attributes="member: 6970322"><p>Yes and from your requirements very well. People who are familiar with BRP or RQ but not so much with Mythras frequently just do not know much about the system, or have mis-conceptions about it.</p><p></p><p>In terms of combat itself, the standout feature of Mythras is the special effects which go along with the combat system, these are unique to Mythras and not found in other BRP games. Special Effects, which are granted if a combatant gets an advantage over their opponent (like a successful attack Vs a failed parry) often determine an encounter. Disarming, sundering armour, impaling a weapon, tripping, stunning, are some of these effects. These transform combat from a meat-grinder into a play for advantage, which might end with someone surrendering rather than getting chopped up into pieces, which is usually how older RQ combat ended.</p><p></p><p>The current version of RQ is not well suited to pulp action, given all the knobs and bits added to support a very local Gloranthan Dragon Pass game, there would be too much work to do to remove the setting from the core system, you would be better off using OpenQuest as a start.</p><p></p><p>Mythras is on the crunchy side so the main issue with the system from my point of view is the amount of work a GM has to do to prepare running a campaign, because you need to decide what you are and are not going to use. For example, as elegant as the sorcery system is, I don't think it is a good one for players given its complexity and potential power. By contrast, the other magic systems are perfectly suited to a S&S campaign. Folk Magic is good for witches, Theism for cults, Mysticism for wushu types, Animism does a better job than any version of RQ at representing spirits, and how the living relate to them.</p><p></p><p>Monster Island is an essential supplement for a S&S Mythras campaign. Despite what I say about sorcery it presents an excellent setting for baddie NPC sorcerers by completely re-theming all the sorcery spells and organising them into decadent colleges, It provides a complete Animist society giving a good idea how to use spirits and what impact they have on characters and their culture. It introduces a different technology level (roughly stone-age) with a wide variety of weapons and armours suitable for the environment, a large number of valuable and strange goods, narcotics, poisons and diseases available to buy or to become a victim of.</p><p></p><p>For a Hyborian campaign, look at Raleel's site: <a href="https://sites.google.com/site/raleel/campaign-ideas/rq6-hyborian-age" target="_blank">raleel - RQ6 Hyborian Age</a></p><p></p><p>Ranger Dan's combat styles <a href="https://drive.google.com/drive/folders/1KXXge8uKhoXhB7KR1WHWxd3UxnroSFZN" target="_blank">Ranger Dan Combat Styles - Google Drive</a></p><p></p><p>Spider God's Bride <a href="http://xoth.net/publishing/" target="_blank">xoth.net publishing - sword and sorcery roleplaying adventures</a> (get the original and the Legend conversion for best of both).</p><p></p><p>Notes from Pavis for resources: <a href="https://notesfrompavis.blog/" target="_blank">Notes From Pavis</a></p></blockquote><p></p>
[QUOTE="Bilharzia, post: 8508711, member: 6970322"] Yes and from your requirements very well. People who are familiar with BRP or RQ but not so much with Mythras frequently just do not know much about the system, or have mis-conceptions about it. In terms of combat itself, the standout feature of Mythras is the special effects which go along with the combat system, these are unique to Mythras and not found in other BRP games. Special Effects, which are granted if a combatant gets an advantage over their opponent (like a successful attack Vs a failed parry) often determine an encounter. Disarming, sundering armour, impaling a weapon, tripping, stunning, are some of these effects. These transform combat from a meat-grinder into a play for advantage, which might end with someone surrendering rather than getting chopped up into pieces, which is usually how older RQ combat ended. The current version of RQ is not well suited to pulp action, given all the knobs and bits added to support a very local Gloranthan Dragon Pass game, there would be too much work to do to remove the setting from the core system, you would be better off using OpenQuest as a start. Mythras is on the crunchy side so the main issue with the system from my point of view is the amount of work a GM has to do to prepare running a campaign, because you need to decide what you are and are not going to use. For example, as elegant as the sorcery system is, I don't think it is a good one for players given its complexity and potential power. By contrast, the other magic systems are perfectly suited to a S&S campaign. Folk Magic is good for witches, Theism for cults, Mysticism for wushu types, Animism does a better job than any version of RQ at representing spirits, and how the living relate to them. Monster Island is an essential supplement for a S&S Mythras campaign. Despite what I say about sorcery it presents an excellent setting for baddie NPC sorcerers by completely re-theming all the sorcery spells and organising them into decadent colleges, It provides a complete Animist society giving a good idea how to use spirits and what impact they have on characters and their culture. It introduces a different technology level (roughly stone-age) with a wide variety of weapons and armours suitable for the environment, a large number of valuable and strange goods, narcotics, poisons and diseases available to buy or to become a victim of. For a Hyborian campaign, look at Raleel's site: [URL='https://sites.google.com/site/raleel/campaign-ideas/rq6-hyborian-age']raleel - RQ6 Hyborian Age[/URL] Ranger Dan's combat styles [URL='https://drive.google.com/drive/folders/1KXXge8uKhoXhB7KR1WHWxd3UxnroSFZN']Ranger Dan Combat Styles - Google Drive[/URL] Spider God's Bride [URL='http://xoth.net/publishing/']xoth.net publishing - sword and sorcery roleplaying adventures[/URL] (get the original and the Legend conversion for best of both). Notes from Pavis for resources: [URL='https://notesfrompavis.blog/']Notes From Pavis[/URL] [/QUOTE]
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