Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mythras/Runequest - how good at pulp heroic fantasy swords-and-sorcery?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bilharzia" data-source="post: 8509998" data-attributes="member: 6970322"><p>yes but</p><p></p><p>Suggests that effectively SEs can replace damage... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Special Effects are the big differentiator between Mythras and the other BRP games. <em>IF</em> players and the GM are interested in a more detailed combat system, SEs change the game.</p><p></p><p></p><p>Sorcery can work great for NPCs, and Monster Island provides some excellent new spells and traits (the whole campaign is a tribute to Clark Ashton Smith). I find the mechanics of sorcery just horrible to use in play though, despite RQ6/Mythras fixing the problems with RQ3 I still don't think it is worth using.</p><p></p><p>Lower magics, or even non-magical tricks are represented well by Folk Magic. Conan encounters plenty of witches and spirit-magic users that Animism represents very well, and even a few priests make Theism a good fit. All of these work well pretty much out of the book for a S&S game, just not sorcery, unfortunately for a Sword & Sorcery game.</p></blockquote><p></p>
[QUOTE="Bilharzia, post: 8509998, member: 6970322"] yes but Suggests that effectively SEs can replace damage... :) Special Effects are the big differentiator between Mythras and the other BRP games. [I]IF[/I] players and the GM are interested in a more detailed combat system, SEs change the game. Sorcery can work great for NPCs, and Monster Island provides some excellent new spells and traits (the whole campaign is a tribute to Clark Ashton Smith). I find the mechanics of sorcery just horrible to use in play though, despite RQ6/Mythras fixing the problems with RQ3 I still don't think it is worth using. Lower magics, or even non-magical tricks are represented well by Folk Magic. Conan encounters plenty of witches and spirit-magic users that Animism represents very well, and even a few priests make Theism a good fit. All of these work well pretty much out of the book for a S&S game, just not sorcery, unfortunately for a Sword & Sorcery game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mythras/Runequest - how good at pulp heroic fantasy swords-and-sorcery?
Top