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Myths of the Far Future - January Update and Previews
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<blockquote data-quote="malcolm_n" data-source="post: 6074804" data-attributes="member: 63154"><p>Hello Everybody,</p><p></p><p>I'm happy to announce that we have completed work on the Myths of the Far Future Campaign Guide for Pathfinder and it will be off to Layout shortly. Once we wrap up work on the first module, you can look forward to news of an impending release for the Intro-pack.</p><p></p><p>To whet your appetite for some pathfinder goodness, here's a preview of one of the deadliest creatures in the galaxy, the demoncat. Credit for the awesome art goes to Joe Ketterer. We also have an early preview of the careers section in the Pathfinder Player's Guide. Enjoy!</p><p></p><p>[sblock=Red Devil Alpha CR 20]</p><p><em>Built very long and low to the ground, with an amazingly flexible spine and powerful haunches that seem made for springing long distances in very little time, this red-scaled creature glares at you with glowing eyes and growls through huge, multitudinous teeth.</em></p><p><strong>XP</strong> 307,200; <strong>CN Large dragon</strong></p><p><strong>Init </strong>+12; darkvision 120 ft., low-light vision, scent, true seeing; Perception +40</p><p> </p><p><strong>Defense</strong></p><p><strong>AC</strong> 36, <strong>touch</strong> 17, <strong>flat-footed</strong> 28 (+8 Dex, +19 natural, –1 size)</p><p><strong>hp</strong> 385 (22d12+242); regeneration 15 (cold iron)</p><p><strong>Fort</strong> +24, <strong>Ref</strong> +23, <strong>Will</strong> +20</p><p><strong>Defensive Abilities</strong> freedom of movement; <strong>DR</strong> 20/cold iron; <strong>Immune</strong> acid, curse effects, flanking, mind-affecting effects, paralysis, poison, sleep; <strong>SR</strong> 31</p><p> </p><p><strong>Offense</strong></p><p><strong>Speed</strong> 40 ft., swim 80 ft.</p><p> </p><p><strong>Melee</strong> 2 bites +30 (3d8+16/17–20 plus grab), 2 claws +30 (2d6+16), tail +25 (3d6+8) </p><p><strong>Space</strong> 10 ft.; Reach 10 ft.</p><p><strong>Special Attacks</strong> rake (2 claws +30, 3d6+24), Deadly Blood, Pounce</p><p> </p><p><strong>Statistics </strong>Str 42, Dex 26, Con 32, Int 7, Wis 25, Cha 27</p><p><strong>Base Atk</strong> +22; <strong>CMB</strong> +39 (+43 grapple); <strong>CMD</strong> 57 (can't be tripped)</p><p><strong>Feats</strong> Awesome Blow, Blind-Fight, Combat Reflexes, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Overrun, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike</p><p> </p><p>Skills Climb +49, Perception +40, Stealth +29, Swim +49; Racial Modifier +8 Perception </p><p> </p><p><strong>Languages</strong> understands Terran</p><p> </p><p><strong>Ecology</strong></p><p><strong>Environment</strong> cold lakes and swamps</p><p><strong>Organization</strong> solitary</p><p><strong>Treasure</strong> triple</p><p> </p><p><strong>Special Abilities</strong></p><p><strong>Deadly Blood (Su)</strong> When a creature slays a demoncat, the slayer is affected by an illness for which there are very few cures. The superstitious lot in the galaxy refers to this illness as a death curse.Curse of Death: save Will DC 29; effect creature can no longer be affected by healing spells and does not heal damage naturally from rest. The save DC is Charisma-based.</p><p> </p><p><strong>Freedom of Movement (Ex)</strong> A red devil is under the constant effect of freedom of movement, as the spell of the same name. This effect cannot be dispelled.</p><p> </p><p><strong>True Seeing (Ex)</strong> A red devil has true seeing, as the spell of the same name. This effect cannot be dispelled.[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 6074804, member: 63154"] Hello Everybody, I'm happy to announce that we have completed work on the Myths of the Far Future Campaign Guide for Pathfinder and it will be off to Layout shortly. Once we wrap up work on the first module, you can look forward to news of an impending release for the Intro-pack. To whet your appetite for some pathfinder goodness, here's a preview of one of the deadliest creatures in the galaxy, the demoncat. Credit for the awesome art goes to Joe Ketterer. We also have an early preview of the careers section in the Pathfinder Player's Guide. Enjoy! [sblock=Red Devil Alpha CR 20] [I]Built very long and low to the ground, with an amazingly flexible spine and powerful haunches that seem made for springing long distances in very little time, this red-scaled creature glares at you with glowing eyes and growls through huge, multitudinous teeth.[/I] [B]XP[/B] 307,200; [B]CN Large dragon[/B] [B]Init [/B]+12; darkvision 120 ft., low-light vision, scent, true seeing; Perception +40 [B]Defense[/B] [B]AC[/B] 36, [B]touch[/B] 17, [B]flat-footed[/B] 28 (+8 Dex, +19 natural, –1 size) [B]hp[/B] 385 (22d12+242); regeneration 15 (cold iron) [B]Fort[/B] +24, [B]Ref[/B] +23, [B]Will[/B] +20 [B]Defensive Abilities[/B] freedom of movement; [B]DR[/B] 20/cold iron; [B]Immune[/B] acid, curse effects, flanking, mind-affecting effects, paralysis, poison, sleep; [B]SR[/B] 31 [B]Offense[/B] [B]Speed[/B] 40 ft., swim 80 ft. [B]Melee[/B] 2 bites +30 (3d8+16/17–20 plus grab), 2 claws +30 (2d6+16), tail +25 (3d6+8) [B]Space[/B] 10 ft.; Reach 10 ft. [B]Special Attacks[/B] rake (2 claws +30, 3d6+24), Deadly Blood, Pounce [B]Statistics [/B]Str 42, Dex 26, Con 32, Int 7, Wis 25, Cha 27 [B]Base Atk[/B] +22; [B]CMB[/B] +39 (+43 grapple); [B]CMD[/B] 57 (can't be tripped) [B]Feats[/B] Awesome Blow, Blind-Fight, Combat Reflexes, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Overrun, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike Skills Climb +49, Perception +40, Stealth +29, Swim +49; Racial Modifier +8 Perception [B]Languages[/B] understands Terran [B]Ecology[/B] [B]Environment[/B] cold lakes and swamps [B]Organization[/B] solitary [B]Treasure[/B] triple [B]Special Abilities[/B] [B]Deadly Blood (Su)[/B] When a creature slays a demoncat, the slayer is affected by an illness for which there are very few cures. The superstitious lot in the galaxy refers to this illness as a death curse.Curse of Death: save Will DC 29; effect creature can no longer be affected by healing spells and does not heal damage naturally from rest. The save DC is Charisma-based. [B]Freedom of Movement (Ex)[/B] A red devil is under the constant effect of freedom of movement, as the spell of the same name. This effect cannot be dispelled. [B]True Seeing (Ex)[/B] A red devil has true seeing, as the spell of the same name. This effect cannot be dispelled.[/sblock] [/QUOTE]
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