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Mythusmage's D&D 4e Thoughts
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<blockquote data-quote="Greg K" data-source="post: 3162265" data-attributes="member: 5038"><p>Hmm, what I would want (assuming BAB and HD are not bought as skills)</p><p></p><p>1. 3 books</p><p></p><p>2. Sean Reynold's Fewer Absolutes so that classes do not give immunities, but +10 to saves.</p><p>Same for races, unless there is a really good reason for immunity-for example a construct not being able to get drunk or needing to sleep.</p><p></p><p>3. Races: </p><p>a) Remove "cultural elements" (e.g., bonus to fighting certain races, weapons familiarity, stonecunning) from the Races.</p><p></p><p>b)Take a page from Rolemaster and HARP by introducing the concept of cultures based on enivronment (Cold, Temperate, Warm, Aquatic, Desert, Forest, HIll, Plains, Marsh, Mountain, Jungle, Marsh. Mountain, urban street, urban middle class, urban noble) The player chooses an appropriate culture would give some extra background skills, cultural weapons proficiencies, stonecunning etc.</p><p></p><p>c) add occupation as per d20Modern</p><p></p><p>d) Make half-elf, half-orc, etc. a feat for humans.</p><p></p><p></p><p>4. Classes:</p><p>a) Barbarian, Beguiler, Cleric, Druid, Fighter, Monk (OA Shaman), Paladin, Ranger, Rogue, Spirit Shaman, Swashbuckler, Wizard, Wizard Specialist, Warrior Mage (done as AEG's Myrmidon not the Duskblade), Warrior Monk (PHB Monk)</p><p></p><p>b) Clerics: Reduce the cleric's BAB, HD, and armor. Make a spontaneous caster with more specialized list based on deity. Grant more domain abilities or abilities that reflect character is blessed (e.g., divine grace).</p><p></p><p>c) Druids: Reduce the druid's BAB, HD, and armor. Make the Shapeshift variant (PHB2) core. Provide environmental variants.</p><p></p><p>d) Paladins and Rangers use the bard spell progression. Balance the other aspects of the class accordingly. </p><p></p><p>e) wizards become spellpoint casters (UA) with the vitalizing option (UA).</p><p>f) specialist wizards use the specialist wizard variant abilities (UA) and get their own spell lists.</p><p>g) Sample class variants. Definitely include the Barbarian Hunter, the Fighter Thug, and the Wilderness Rogue. </p><p>h) d20 Modern talent trees for several classes especially the fighter, monk, and rogue. Make the Bard's Bardic Lore a talent for several of the classes. </p><p></p><p>5) Skills: </p><p>a) Keep any combining of skills to a minimum</p><p>b) Give more skill points</p><p></p><p>6) Weapon Groups (UA)</p><p></p><p>7) Combat</p><p>a) class based defense system designed to work with armor</p><p>b) Armor as Dr</p><p>c) Damage Save. Or, if Hit Points must be kept, Mass Damage Save=Con modified for being larger or smaller than M</p><p></p><p>8) Setting elements (e.g, Racial names, deities, and other greyhawk references) moved to an appendix of the PHB or to the DMG as an example of building campaign/sample campaign.</p></blockquote><p></p>
[QUOTE="Greg K, post: 3162265, member: 5038"] Hmm, what I would want (assuming BAB and HD are not bought as skills) 1. 3 books 2. Sean Reynold's Fewer Absolutes so that classes do not give immunities, but +10 to saves. Same for races, unless there is a really good reason for immunity-for example a construct not being able to get drunk or needing to sleep. 3. Races: a) Remove "cultural elements" (e.g., bonus to fighting certain races, weapons familiarity, stonecunning) from the Races. b)Take a page from Rolemaster and HARP by introducing the concept of cultures based on enivronment (Cold, Temperate, Warm, Aquatic, Desert, Forest, HIll, Plains, Marsh, Mountain, Jungle, Marsh. Mountain, urban street, urban middle class, urban noble) The player chooses an appropriate culture would give some extra background skills, cultural weapons proficiencies, stonecunning etc. c) add occupation as per d20Modern d) Make half-elf, half-orc, etc. a feat for humans. 4. Classes: a) Barbarian, Beguiler, Cleric, Druid, Fighter, Monk (OA Shaman), Paladin, Ranger, Rogue, Spirit Shaman, Swashbuckler, Wizard, Wizard Specialist, Warrior Mage (done as AEG's Myrmidon not the Duskblade), Warrior Monk (PHB Monk) b) Clerics: Reduce the cleric's BAB, HD, and armor. Make a spontaneous caster with more specialized list based on deity. Grant more domain abilities or abilities that reflect character is blessed (e.g., divine grace). c) Druids: Reduce the druid's BAB, HD, and armor. Make the Shapeshift variant (PHB2) core. Provide environmental variants. d) Paladins and Rangers use the bard spell progression. Balance the other aspects of the class accordingly. e) wizards become spellpoint casters (UA) with the vitalizing option (UA). f) specialist wizards use the specialist wizard variant abilities (UA) and get their own spell lists. g) Sample class variants. Definitely include the Barbarian Hunter, the Fighter Thug, and the Wilderness Rogue. h) d20 Modern talent trees for several classes especially the fighter, monk, and rogue. Make the Bard's Bardic Lore a talent for several of the classes. 5) Skills: a) Keep any combining of skills to a minimum b) Give more skill points 6) Weapon Groups (UA) 7) Combat a) class based defense system designed to work with armor b) Armor as Dr c) Damage Save. Or, if Hit Points must be kept, Mass Damage Save=Con modified for being larger or smaller than M 8) Setting elements (e.g, Racial names, deities, and other greyhawk references) moved to an appendix of the PHB or to the DMG as an example of building campaign/sample campaign. [/QUOTE]
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