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D&D Older Editions, OSR, & D&D Variants
Mythusmage's D&D 4e Thoughts
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<blockquote data-quote="Zaukrie" data-source="post: 3164072" data-attributes="member: 2057"><p>Lots of great ideas, but some go so far as to make it "not" D&D, I believe.</p><p></p><p>Whatever they do, they need a new introductory version of the game that is still useful once you "graduate" to having more experience. The current massive PHB and DMG are just too big to use very well for beginners. </p><p></p><p>Personally, I like the new alternate versions of the core classes that have started to appear in books. I like prestige classes. I think this could all be tweaked into kits or something else that allows you to build characaters over time. </p><p></p><p>What seems to be hidden or missing in our current huge amount of rules is any kind of obvious path to the kind of character you want. Now, for some, designing their character by looking across lots and lots of feats and skills to get their vision built is part of the fun. For others, it would be great to see "if you want a skillful character that can really climb walls and hide in shadows, here are the suggested skill/feat/class combos that get you there". Then, when you come out with new player options type books, you add to the class trees. Feat and skill and class and ability trees are what I'm looking for. Did any of that make sense? I think there are so many rules now that it is too hard for some to figure out how to build their character now.</p></blockquote><p></p>
[QUOTE="Zaukrie, post: 3164072, member: 2057"] Lots of great ideas, but some go so far as to make it "not" D&D, I believe. Whatever they do, they need a new introductory version of the game that is still useful once you "graduate" to having more experience. The current massive PHB and DMG are just too big to use very well for beginners. Personally, I like the new alternate versions of the core classes that have started to appear in books. I like prestige classes. I think this could all be tweaked into kits or something else that allows you to build characaters over time. What seems to be hidden or missing in our current huge amount of rules is any kind of obvious path to the kind of character you want. Now, for some, designing their character by looking across lots and lots of feats and skills to get their vision built is part of the fun. For others, it would be great to see "if you want a skillful character that can really climb walls and hide in shadows, here are the suggested skill/feat/class combos that get you there". Then, when you come out with new player options type books, you add to the class trees. Feat and skill and class and ability trees are what I'm looking for. Did any of that make sense? I think there are so many rules now that it is too hard for some to figure out how to build their character now. [/QUOTE]
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