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N.E.W. combat questions
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<blockquote data-quote="Morrus" data-source="post: 6882296" data-attributes="member: 1"><p>Yep! Though it takes some cues from 5E's "rulings not rules" philosophy in that the GM is free to add complication die penalties or refuse bonuses if they really don't make sense (charging before a psionic charm effect, for example).</p><p></p><p></p><p></p><p>If you can justify the cover, yep. It's a little harder to convince me as a GM that a PC is in cover when the target can literally just reach over it though. Definitely a GM call!</p><p></p><p></p><p></p><p>Ah, OK, we're talking about two different effects here.</p><p></p><p>If it's just "a place on the battlefield where there's no line of sight" then he moves and acts normally. </p><p></p><p>Those cover rules refer to a single square where by simply changing his body position a character can either be blocked or in cover. If the character is actually moving to another square, those rules aren't applicable. It basically represents somebody hunkered down behind cover, and how they "pop up" to shoot.</p><p></p><p></p><p></p><p>For ease of use, the pinning simply applies to the target for all characters. Tracking it separately for different attackers might be more realistic, but it's a lot more work. The way I imagine it is that if one bandit is shooting at the character in cover, he's cowering down but maybe not realising his leg is now sticking out the other side, or the cover itself is getting chipped away.</p><p></p><p></p><p></p><p>You work it out from the point of view of the shooter. When you roll his attack roll, how many attackers are at 90 degrees from him?</p><p></p><p></p><p></p><p>No, as above, when the shooter comes to fire, you simply count how many attackers are at 90 degrees from him.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6882296, member: 1"] Yep! Though it takes some cues from 5E's "rulings not rules" philosophy in that the GM is free to add complication die penalties or refuse bonuses if they really don't make sense (charging before a psionic charm effect, for example). If you can justify the cover, yep. It's a little harder to convince me as a GM that a PC is in cover when the target can literally just reach over it though. Definitely a GM call! Ah, OK, we're talking about two different effects here. If it's just "a place on the battlefield where there's no line of sight" then he moves and acts normally. Those cover rules refer to a single square where by simply changing his body position a character can either be blocked or in cover. If the character is actually moving to another square, those rules aren't applicable. It basically represents somebody hunkered down behind cover, and how they "pop up" to shoot. For ease of use, the pinning simply applies to the target for all characters. Tracking it separately for different attackers might be more realistic, but it's a lot more work. The way I imagine it is that if one bandit is shooting at the character in cover, he's cowering down but maybe not realising his leg is now sticking out the other side, or the cover itself is getting chipped away. You work it out from the point of view of the shooter. When you roll his attack roll, how many attackers are at 90 degrees from him? No, as above, when the shooter comes to fire, you simply count how many attackers are at 90 degrees from him. [/QUOTE]
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