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N.E.W. I took the plunge. Now What?
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<blockquote data-quote="Reynard" data-source="post: 6960407" data-attributes="member: 467"><p>I decided to create a character just to see how the process goes. WOIN has a fairly involved character generation system with a strong lifepath element (though without the randomness of, say, Cyberpunk 2020). Because it is a fairly crunchy system with lots of interacting elements, I feel like there is lots of potential for min-maxing and some potential for traps. That said, it is a fun process that also requires you think about your character as a person, a protagonist and an aspect of the setting (all good things, IMO).</p><p></p><p>I decided to create a treasure hunter in the vein of Nathan Drake or Indiana Jones. I started with a human from a city world and took the "Everyman" origin career. With this base, I chose college as the next career, then time as a scientist. This combination of careers game me a talented archaeologist, but something of a boring one. I knew I wanted to give him some less savory skills, so I decided to send him to prison -- maybe he was wrongfully accused, maybe not, but he isn't saying -- and chose "burglar" for his last career. that time in prison taught him how to survive in the worst way and sure did not do anything good for his moral compass. By the end of it all, I had a character with exception Intuition, Logic and Luck, a pretty wide variety of skills with a focus on archaeology and survival, and precisely no combat abilities. Rather than go back and change things up to let him be a badass, I decided to embrace it and chose Dodge as his free exploit. Our hero is better at running or sneaking his way out of trouble rather than fighting his way out.</p><p></p><p>One thing I will note: the list of careers in the N.E.W. core book definitely focus on the military side -- not surprising given Star Trek, Star Wars and BSG are all listed as primary inspirations for the game. I might try and recreate the character as a washed out or disgraced naval officer and se if anything interesting happens. Otherwise, I think I have some work ahead when I adapt this to a post apocalyptic campaign.</p></blockquote><p></p>
[QUOTE="Reynard, post: 6960407, member: 467"] I decided to create a character just to see how the process goes. WOIN has a fairly involved character generation system with a strong lifepath element (though without the randomness of, say, Cyberpunk 2020). Because it is a fairly crunchy system with lots of interacting elements, I feel like there is lots of potential for min-maxing and some potential for traps. That said, it is a fun process that also requires you think about your character as a person, a protagonist and an aspect of the setting (all good things, IMO). I decided to create a treasure hunter in the vein of Nathan Drake or Indiana Jones. I started with a human from a city world and took the "Everyman" origin career. With this base, I chose college as the next career, then time as a scientist. This combination of careers game me a talented archaeologist, but something of a boring one. I knew I wanted to give him some less savory skills, so I decided to send him to prison -- maybe he was wrongfully accused, maybe not, but he isn't saying -- and chose "burglar" for his last career. that time in prison taught him how to survive in the worst way and sure did not do anything good for his moral compass. By the end of it all, I had a character with exception Intuition, Logic and Luck, a pretty wide variety of skills with a focus on archaeology and survival, and precisely no combat abilities. Rather than go back and change things up to let him be a badass, I decided to embrace it and chose Dodge as his free exploit. Our hero is better at running or sneaking his way out of trouble rather than fighting his way out. One thing I will note: the list of careers in the N.E.W. core book definitely focus on the military side -- not surprising given Star Trek, Star Wars and BSG are all listed as primary inspirations for the game. I might try and recreate the character as a washed out or disgraced naval officer and se if anything interesting happens. Otherwise, I think I have some work ahead when I adapt this to a post apocalyptic campaign. [/QUOTE]
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