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<blockquote data-quote="Peter Holland" data-source="post: 6269871" data-attributes="member: 6775079"><p><strong><u>Character Generation</u>- Typos and Ideas</strong></p><p><strong></strong>1. Starter Careers- Should they give access to ‘general skills’ that provide half the benefit (and count as half the ranks of specific careers for qualifying)- to create slightly more rounded/capable characters?</p><p>2. Variable Careers? 2-5 perhaps to allow creation of younger and slightly older?</p><p>3. College Career- repeatable but do you start at Rank I again (and gain no benefit?) or start straight at Rank II?</p><p>4. Field Scientist- what does ‘Advanced College’ prerequisite mean?</p><p>5. Prison Background- Missing Burglar and Cat Burglar as prerequisites</p><p>6. Do all the Criminal careers need Street Thug as a prereq? What about ‘just charming’ people who become con artists and have never been thugs on the street?</p><p>7. Should there be multiple ‘Prison’ careers with more or less time- e.g. Street Thug might be more likely (say 1-3) to go to Prison but only for 1d3 or 1d6 years (gaining different benefits) to say a Gangster who might go for 3d6 years (but only on a 1 because they have access to good lawyers?</p><p>8. Socialite- should it have a Cr prerequisite as an either or with Wealthy upbringing- either you have money and have learned OR you were brought up with money (even if you no longer have it) and you can still move in those circles.</p><p>9. With careers that give specific but one-time bonuses like credits or equipment should there perhaps be an extra skill pick as well?</p><p>10. How many ranks of Psi Cop are there?</p><p>11. Is there any point in Psi Corps? Couldn’t it just be combined with Psi Cop? They are the same aside from Psi Cop allows many more skill picks</p><p>12. Could Ninja be called Infiltrator?</p><p>13. Should the Priest Rank 3 ability only work against Intelligent creatures who you haven’t attacked?</p><p>14. Naval Careers- should the Cadet cruise have a roll as well?</p><p>15. Should the Command School give a bonus to alter the naval career roll? Should all careers give a set Naval Rank increase- e.g. You gain +1 rank. Command school could set you at rank 3</p><p>16. Should Medic also allow you in from Command School if you have Medicine 3+?</p><p>17. Should some of the Officer careers give rank advancement? Seems weird to be a Rank 5 Science ‘Officer’ who wouldn’t even technically be an ‘ensign’ even though that is the lowest officer rank- or could they be options?</p><p>18. Starter Careers- can they be picked up at any time? What about if you leave Spartan Battle school? Can you return?</p><p>19. Should the bonus age skill be set- lots of people change hobbies as they age (e.g. Flirtation may only apply for years 20 and 30, then it might become botany as you have a family</p><p>20. Isn’t the average Health of a 4 END Human 13? 3d6= 3.5*3= 13.5</p><p>21. First line of Natural Damage for Str appears to be the first of April 2014</p></blockquote><p></p>
[QUOTE="Peter Holland, post: 6269871, member: 6775079"] [B][U]Character Generation[/U]- Typos and Ideas [/B]1. Starter Careers- Should they give access to ‘general skills’ that provide half the benefit (and count as half the ranks of specific careers for qualifying)- to create slightly more rounded/capable characters? 2. Variable Careers? 2-5 perhaps to allow creation of younger and slightly older? 3. College Career- repeatable but do you start at Rank I again (and gain no benefit?) or start straight at Rank II? 4. Field Scientist- what does ‘Advanced College’ prerequisite mean? 5. Prison Background- Missing Burglar and Cat Burglar as prerequisites 6. Do all the Criminal careers need Street Thug as a prereq? What about ‘just charming’ people who become con artists and have never been thugs on the street? 7. Should there be multiple ‘Prison’ careers with more or less time- e.g. Street Thug might be more likely (say 1-3) to go to Prison but only for 1d3 or 1d6 years (gaining different benefits) to say a Gangster who might go for 3d6 years (but only on a 1 because they have access to good lawyers? 8. Socialite- should it have a Cr prerequisite as an either or with Wealthy upbringing- either you have money and have learned OR you were brought up with money (even if you no longer have it) and you can still move in those circles. 9. With careers that give specific but one-time bonuses like credits or equipment should there perhaps be an extra skill pick as well? 10. How many ranks of Psi Cop are there? 11. Is there any point in Psi Corps? Couldn’t it just be combined with Psi Cop? They are the same aside from Psi Cop allows many more skill picks 12. Could Ninja be called Infiltrator? 13. Should the Priest Rank 3 ability only work against Intelligent creatures who you haven’t attacked? 14. Naval Careers- should the Cadet cruise have a roll as well? 15. Should the Command School give a bonus to alter the naval career roll? Should all careers give a set Naval Rank increase- e.g. You gain +1 rank. Command school could set you at rank 3 16. Should Medic also allow you in from Command School if you have Medicine 3+? 17. Should some of the Officer careers give rank advancement? Seems weird to be a Rank 5 Science ‘Officer’ who wouldn’t even technically be an ‘ensign’ even though that is the lowest officer rank- or could they be options? 18. Starter Careers- can they be picked up at any time? What about if you leave Spartan Battle school? Can you return? 19. Should the bonus age skill be set- lots of people change hobbies as they age (e.g. Flirtation may only apply for years 20 and 30, then it might become botany as you have a family 20. Isn’t the average Health of a 4 END Human 13? 3d6= 3.5*3= 13.5 21. First line of Natural Damage for Str appears to be the first of April 2014 [/QUOTE]
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