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<blockquote data-quote="Peter Holland" data-source="post: 6270138" data-attributes="member: 6775079"><p>TYPOS</p><p>1. Skill section page 72- if you have agility 6 don’t you roll 4 dice as standard- 6/2=3+1=4</p><p>2. Exploding dice on page 73?</p><p>3. pg76- breathe not breath- says countdowns are used if you can't breath</p><p>7. Page 90 fuel costs confusing-1 fuel= 1 parsec per class? Meaning is very unclear- does a Class IV ship use 1 fuel per parsec or 4 fuel?</p><p>9. 104- destructible- 5 damage or 10 to destroy- says both</p><p>12. 114- weaponss coverage</p><p>15. 123- ion postol instead of pistol </p><p>16. 143 formatting of table for bug and Geiger counter</p><p>18. 162- should the shuttle have the asterisk?</p><p>19. 167- exploding dice mention</p><p>20. 173 Panwatch Metallurgy- solar misspelled- for the sails</p><p>21. 178- Reactive and Ablative armours- table and description conflicts as to which is better against Energy</p><p>179- Shield example- 40 shields on a Class VIII ship = 5 soak</p><p></p><p>RULES etc.</p><p>Death pool: Made up of your END score or dice pool= /2+1</p><p>5. Luck pool- calculate as standard-a pc android is special maybe they took risks so should have 1 Luck dice</p><p>6. 85- should medical scanners give a big bonus at ranges such as 5ft</p><p>8. Trip and knockdown- should the stats be changed, surely ranged knockdown is less about strength more about accuracy of shooting</p><p>10. 108-amnesia- people often retain skills whilst losing memories- should they lose them for the condition?</p><p>11. 109-does being unconscious always mean dying? Should it have another term?</p><p>13. Ship actions- medical care takes up one action?</p><p>14. 117- casualties in ship based combats- should this scale based on damage? E.g. for each 5 points 1d6 become casualties</p><p>17. Cybernetics- what about replacement limbs which don't enhance? Cost and do they count towards the limit?</p><p></p><p></p><p>Positives- if I haven't mentioned it, it's a positive. When we start the system, then we can give fuller feedback</p></blockquote><p></p>
[QUOTE="Peter Holland, post: 6270138, member: 6775079"] TYPOS 1. Skill section page 72- if you have agility 6 don’t you roll 4 dice as standard- 6/2=3+1=4 2. Exploding dice on page 73? 3. pg76- breathe not breath- says countdowns are used if you can't breath 7. Page 90 fuel costs confusing-1 fuel= 1 parsec per class? Meaning is very unclear- does a Class IV ship use 1 fuel per parsec or 4 fuel? 9. 104- destructible- 5 damage or 10 to destroy- says both 12. 114- weaponss coverage 15. 123- ion postol instead of pistol 16. 143 formatting of table for bug and Geiger counter 18. 162- should the shuttle have the asterisk? 19. 167- exploding dice mention 20. 173 Panwatch Metallurgy- solar misspelled- for the sails 21. 178- Reactive and Ablative armours- table and description conflicts as to which is better against Energy 179- Shield example- 40 shields on a Class VIII ship = 5 soak RULES etc. Death pool: Made up of your END score or dice pool= /2+1 5. Luck pool- calculate as standard-a pc android is special maybe they took risks so should have 1 Luck dice 6. 85- should medical scanners give a big bonus at ranges such as 5ft 8. Trip and knockdown- should the stats be changed, surely ranged knockdown is less about strength more about accuracy of shooting 10. 108-amnesia- people often retain skills whilst losing memories- should they lose them for the condition? 11. 109-does being unconscious always mean dying? Should it have another term? 13. Ship actions- medical care takes up one action? 14. 117- casualties in ship based combats- should this scale based on damage? E.g. for each 5 points 1d6 become casualties 17. Cybernetics- what about replacement limbs which don't enhance? Cost and do they count towards the limit? Positives- if I haven't mentioned it, it's a positive. When we start the system, then we can give fuller feedback [/QUOTE]
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