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<blockquote data-quote="Aran Thule" data-source="post: 5381105" data-attributes="member: 65879"><p>Hi there, just a couple of thoughts:</p><p>For the octotree remember to put in the stuff for them being a plant, lots of nice defences there.</p><p><a href="http://www.dandwiki.com/wiki/SRD:Plant_Type" target="_blank">SRD<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />lant Type - D&D Wiki</a></p><p>I would expect them to be True Neutral from your description.</p><p>Given the choking gases description then it sounds like it should be a fort save which should scare the wizards.</p><p>As a plus point out to any that fail that they cant communicate with the other players, so no free advise between them.</p><p>As trees i would give them damage reduction 5/slashing and fire would do double damage</p><p></p><p>Possible twists...</p><p>If the plant is winning you could have the fairies turn up and call it off, but in compensation the party would have to pay damages or go on a mission.</p><p>Rather then have 'bigger' versions of the plants for the ambush you could just have had the fairies prepare them better.</p><p>ie:</p><p>Use a wand of mage armour on them</p><p>pour a potion of fire resistence on them.</p><p>Have them be invisible or disguised on on road, otherwise the party could simply avoid them.</p><p></p><p>Regarding the bird, for roleplay flavour what springs to mind is that it is a far off decendent of the phoenix, thus explaining the renewal properties of its feathers.</p><p></p><p>As for Jail here is a solution that could work for you.</p><p>An adventurer as in a cell does no good for the realm, far better to put a geas on them an send them on a dangerous mission.</p><p>Alone they would most likely fail but luckily their companians (charged as associates to the crime) will also go on the mission</p><p></p><p>Overall i think you have had some great ideas and your players have struck gold in getting you to GM for them, hope it stays great fun</p></blockquote><p></p>
[QUOTE="Aran Thule, post: 5381105, member: 65879"] Hi there, just a couple of thoughts: For the octotree remember to put in the stuff for them being a plant, lots of nice defences there. [url=http://www.dandwiki.com/wiki/SRD:Plant_Type]SRD:Plant Type - D&D Wiki[/url] I would expect them to be True Neutral from your description. Given the choking gases description then it sounds like it should be a fort save which should scare the wizards. As a plus point out to any that fail that they cant communicate with the other players, so no free advise between them. As trees i would give them damage reduction 5/slashing and fire would do double damage Possible twists... If the plant is winning you could have the fairies turn up and call it off, but in compensation the party would have to pay damages or go on a mission. Rather then have 'bigger' versions of the plants for the ambush you could just have had the fairies prepare them better. ie: Use a wand of mage armour on them pour a potion of fire resistence on them. Have them be invisible or disguised on on road, otherwise the party could simply avoid them. Regarding the bird, for roleplay flavour what springs to mind is that it is a far off decendent of the phoenix, thus explaining the renewal properties of its feathers. As for Jail here is a solution that could work for you. An adventurer as in a cell does no good for the realm, far better to put a geas on them an send them on a dangerous mission. Alone they would most likely fail but luckily their companians (charged as associates to the crime) will also go on the mission Overall i think you have had some great ideas and your players have struck gold in getting you to GM for them, hope it stays great fun [/QUOTE]
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