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<blockquote data-quote="steeldragons" data-source="post: 5387089" data-attributes="member: 92511"><p>RE: the "anti-sense motive" charm/talisman/what have you. I wouldn't say it's "cheap" for you to do that. Especially if it is someone the PCs will have regular interaction with or is the "big bad".</p><p></p><p>Joe the farmer...prolllly not gonna have one of these but if magical items (pendants, charms, talismans...put it on a broach or other piece of jewelry) are moderately available, I would say, no harm no foul giving it to someone of a reasonable status (and general "badness")</p><p></p><p>...and just for "realness" probably someone who does a lot of social interaction/diplomacy type stuff...someone into espionage...who does a lot of double-talk. In which case, I would say it not only negates Sense Motive, but would also screw with Diplomacy, Bluff and naturally "Detect Lie" spells. A "Nondetection" item would almost certainly give the NPC away as "something's up" but a general item of "misdirection" is much more subtle. heh heh. Both, however, I would say are totally in bounds and not "cheap." You are, after all, the DM. </p><p></p><p>That said, I wouldn't make these things like Lance Armstrong bracelets. But for one person I see absolutely no reason not to use it.</p><p></p><p>RE: "Fighting Charm Person"...be an elf? Half-elves get some resistance to it as well, IIRC. Otherwise, you have a "anti-sense motive" charm...no reason some enterprising magic-item-making wizard couldn't come up with a similar pendant to ward off a single 1st level spell. The Anti-charm Charm. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Maybe make it charged/limit the uses per day or just period (like, it's usable 5 times then needs to go back to "the shop" to be recharged?). But yeah, easy enough to get around it.</p><p></p><p>Very simple to explain someone having made something that blocks/negates all Enchantment spells (not just Charm Person)...or any magic for that matter. Especially if you use the specialist schools of magic. The Abjurers school/guild would be an obvious choice...making money by crafting "warding" items.</p><p></p><p>But again, not the kind of thing you want floating around "easily" available or worn by some random orc brawler. It should be on someone of importance. An amulet against Charm Person would cost $. An amulet to ward off ALL Enchantment magic would cost $$$$ (and might have the bad side effect of "de-magicing"/"suppressing" all of one's magical possessions while it is active? hmm...)</p><p></p><p>How'd the wood beholder work out? Have you used it yet? What did your players think?</p><p></p><p>Have fun and happy gaming.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5387089, member: 92511"] RE: the "anti-sense motive" charm/talisman/what have you. I wouldn't say it's "cheap" for you to do that. Especially if it is someone the PCs will have regular interaction with or is the "big bad". Joe the farmer...prolllly not gonna have one of these but if magical items (pendants, charms, talismans...put it on a broach or other piece of jewelry) are moderately available, I would say, no harm no foul giving it to someone of a reasonable status (and general "badness") ...and just for "realness" probably someone who does a lot of social interaction/diplomacy type stuff...someone into espionage...who does a lot of double-talk. In which case, I would say it not only negates Sense Motive, but would also screw with Diplomacy, Bluff and naturally "Detect Lie" spells. A "Nondetection" item would almost certainly give the NPC away as "something's up" but a general item of "misdirection" is much more subtle. heh heh. Both, however, I would say are totally in bounds and not "cheap." You are, after all, the DM. That said, I wouldn't make these things like Lance Armstrong bracelets. But for one person I see absolutely no reason not to use it. RE: "Fighting Charm Person"...be an elf? Half-elves get some resistance to it as well, IIRC. Otherwise, you have a "anti-sense motive" charm...no reason some enterprising magic-item-making wizard couldn't come up with a similar pendant to ward off a single 1st level spell. The Anti-charm Charm. :) Maybe make it charged/limit the uses per day or just period (like, it's usable 5 times then needs to go back to "the shop" to be recharged?). But yeah, easy enough to get around it. Very simple to explain someone having made something that blocks/negates all Enchantment spells (not just Charm Person)...or any magic for that matter. Especially if you use the specialist schools of magic. The Abjurers school/guild would be an obvious choice...making money by crafting "warding" items. But again, not the kind of thing you want floating around "easily" available or worn by some random orc brawler. It should be on someone of importance. An amulet against Charm Person would cost $. An amulet to ward off ALL Enchantment magic would cost $$$$ (and might have the bad side effect of "de-magicing"/"suppressing" all of one's magical possessions while it is active? hmm...) How'd the wood beholder work out? Have you used it yet? What did your players think? Have fun and happy gaming. --Steel Dragons [/QUOTE]
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