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<blockquote data-quote="Scorponox" data-source="post: 5414224" data-attributes="member: 93144"><p>Finally, the last of the horses, and this is where I am going to ask for suggestions...</p><p></p><p><img src="http://img534.imageshack.us/img534/295/dndhorses3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The girl is riding on a <strong>Golden Hors</strong>e. I was thinking of having this horse be a horse that likes shiny objects and is a "treasure hunter" type horse. Having this horse around will give you more loot, that will go directly to the rider, or whenever a monster or enemy is killed, the rider of this horse gets a 1d20 bonus in silver pieces. One of the players in my group suggested a bonus to AC because this horse is more agile, but has less HP. </p><p>I would like to have this horse favored by rogues and thieves, so I was wondering, what sorts of abilities do rouges lack that can be made up by riding this horse or having this horse in their party?</p><p></p><p>The <strong>Chestnut Horse</strong> the other guy is riding is the least favorite in my campaign. They are the fastest horses out of all of them by far, but aside from couriers, they do not function well as horses you would want to take into battle. They have lower HP than most other horses due to their more slender bodies built for speed, but when a player is knocked off his horse, typical horses move 4 squares away. The player can then use one move action to move towards the horse, then another action to mount the horse again. The Chestnut Horse, however, because of its speed, moves 8 squares away when a rider is knocked off the horse. This means that a human would need to use both actions to move towards the horse, then another action the next round to re-mount the horse. </p><p></p><p>The last horse, you can only get from those Buck or Two stores found in Canada. They are 25 cents each and make good objects to add atmosphere to the game. They are kind of cheaply made, not being as high of quality as the Horse Toob ones. </p><p></p><p>I decided to call these brown horses Choclairs, (after the now defunct chocolate bar which was one of my favorites. <a href="http://www.bewarethecheese.com/choclairs.htm" target="_blank">Choclairs</a>) </p><p></p><p>I have no idea what the abilities or special features of this horse would be, so I'm gonna throw it out there for any suggestions.</p><p></p><p>And as a nod to the game of Chess, which I love, I want it to be so if these horses attack in the Knight pattern found in Chess, they can knock a player prone into the next square and then trample him.</p><p></p><p>Anyways, hope I am not breaking the game too bad with these horses. D:</p></blockquote><p></p>
[QUOTE="Scorponox, post: 5414224, member: 93144"] Finally, the last of the horses, and this is where I am going to ask for suggestions... [IMG]http://img534.imageshack.us/img534/295/dndhorses3.jpg[/IMG] The girl is riding on a [B]Golden Hors[/B]e. I was thinking of having this horse be a horse that likes shiny objects and is a "treasure hunter" type horse. Having this horse around will give you more loot, that will go directly to the rider, or whenever a monster or enemy is killed, the rider of this horse gets a 1d20 bonus in silver pieces. One of the players in my group suggested a bonus to AC because this horse is more agile, but has less HP. I would like to have this horse favored by rogues and thieves, so I was wondering, what sorts of abilities do rouges lack that can be made up by riding this horse or having this horse in their party? The [B]Chestnut Horse[/B] the other guy is riding is the least favorite in my campaign. They are the fastest horses out of all of them by far, but aside from couriers, they do not function well as horses you would want to take into battle. They have lower HP than most other horses due to their more slender bodies built for speed, but when a player is knocked off his horse, typical horses move 4 squares away. The player can then use one move action to move towards the horse, then another action to mount the horse again. The Chestnut Horse, however, because of its speed, moves 8 squares away when a rider is knocked off the horse. This means that a human would need to use both actions to move towards the horse, then another action the next round to re-mount the horse. The last horse, you can only get from those Buck or Two stores found in Canada. They are 25 cents each and make good objects to add atmosphere to the game. They are kind of cheaply made, not being as high of quality as the Horse Toob ones. I decided to call these brown horses Choclairs, (after the now defunct chocolate bar which was one of my favorites. [url=http://www.bewarethecheese.com/choclairs.htm]Choclairs[/url]) I have no idea what the abilities or special features of this horse would be, so I'm gonna throw it out there for any suggestions. And as a nod to the game of Chess, which I love, I want it to be so if these horses attack in the Knight pattern found in Chess, they can knock a player prone into the next square and then trample him. Anyways, hope I am not breaking the game too bad with these horses. D: [/QUOTE]
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