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<blockquote data-quote="CuRoi" data-source="post: 5419692" data-attributes="member: 98032"><p>Ok, I love the creativity in your ideas. It stretches the rules a bit but that's fun. You mention worrying about breaking the game but don't be concerned. You will KNOW you broke it when you and your players are no longer having fun. So how aobut this for some suggestions:</p><p> </p><p>Gold horse - Extraordinary Ability - Nose for Gold. Has the equivalent of "Scent" but instead of sniffing out living creatures, it can sniff out gold or maybe magic items : )</p><p> </p><p>Chestnut horse - don't forget experienced Riders can "Fast Mount" a horse which would decrease their time to get back in the saddle.</p><p> </p><p>Choclair horse - Flank Attack (Extraordinary) As mentioned, a straight line charge follwed by an abrupt change in direction toward the enemy (knight pattern). Essentially this can just give the horse either Improved Overrun as a feat (which normally requires power attack) and then a rider with the mounted combat "Trample" feat can have the horse attack. Or just give the horse "Trample" like say a Gorgon has, and assign a DC for a Reflex save.</p><p> </p><p>As for putting horses in the game, well, it depends. Surely it doesn't change things anymore than animal companions do. In many cases the areas players adventure in just aren't suitable for a horse. Swamps, dungeons, sewers, thick undergrowth, mountains, etc. etc. They are also a bit of a liability (what do you do with them when you do go into the dungeon?) So it really depends on the overall campaign how much a mount impacts the game.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5419692, member: 98032"] Ok, I love the creativity in your ideas. It stretches the rules a bit but that's fun. You mention worrying about breaking the game but don't be concerned. You will KNOW you broke it when you and your players are no longer having fun. So how aobut this for some suggestions: Gold horse - Extraordinary Ability - Nose for Gold. Has the equivalent of "Scent" but instead of sniffing out living creatures, it can sniff out gold or maybe magic items : ) Chestnut horse - don't forget experienced Riders can "Fast Mount" a horse which would decrease their time to get back in the saddle. Choclair horse - Flank Attack (Extraordinary) As mentioned, a straight line charge follwed by an abrupt change in direction toward the enemy (knight pattern). Essentially this can just give the horse either Improved Overrun as a feat (which normally requires power attack) and then a rider with the mounted combat "Trample" feat can have the horse attack. Or just give the horse "Trample" like say a Gorgon has, and assign a DC for a Reflex save. As for putting horses in the game, well, it depends. Surely it doesn't change things anymore than animal companions do. In many cases the areas players adventure in just aren't suitable for a horse. Swamps, dungeons, sewers, thick undergrowth, mountains, etc. etc. They are also a bit of a liability (what do you do with them when you do go into the dungeon?) So it really depends on the overall campaign how much a mount impacts the game. [/QUOTE]
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