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<blockquote data-quote="Mistwell" data-source="post: 6409514" data-attributes="member: 2525"><p>Knowing you're an old school OD&D guy with a ton of materials already, I'd say the best stuff you could swipe from 5e so far is some of the art. The art in the Monster Manual this time around is pretty stellar, and I suspect you could get some mileage from swiping some of it for your existing games. Same goes for some of the art in the Player's Handbook. There are some really unique images in there of player classes that we've never seen before and which are quite evocative.</p><p></p><p>As far as mechanics, probably nothing for your campaign. I mean, you might enjoy replacing some bonuses and penalties with the advantage and disadvantage mechanic maybe? But I think you already impose your own sort of bounded accuracy on your campaign, and already have a tight rein on magic items, so those aspects (while similar to your own) don't really add anything for you.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6409514, member: 2525"] Knowing you're an old school OD&D guy with a ton of materials already, I'd say the best stuff you could swipe from 5e so far is some of the art. The art in the Monster Manual this time around is pretty stellar, and I suspect you could get some mileage from swiping some of it for your existing games. Same goes for some of the art in the Player's Handbook. There are some really unique images in there of player classes that we've never seen before and which are quite evocative. As far as mechanics, probably nothing for your campaign. I mean, you might enjoy replacing some bonuses and penalties with the advantage and disadvantage mechanic maybe? But I think you already impose your own sort of bounded accuracy on your campaign, and already have a tight rein on magic items, so those aspects (while similar to your own) don't really add anything for you. [/QUOTE]
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