Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
N00bY DM Puzzles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr_Ruminahui" data-source="post: 5566321" data-attributes="member: 81104"><p>I recently did one that worked pretty well - the players really liked it, except for one who is more of a linear thinker than the others (and not much into puzzles). As a note for my group, you can't do any kind of math related puzzle that won't be solved in seconds.</p><p></p><p>it was a series of three pictures that told a story. They had the first picture ("the key"), but for the other two they had to choose from 3 different pictures. All told there were 9 "stories", 3 at the door of each room (plus a set of 3 for the 4th room that the PCs actually knew the answers to - I used those to explain to the PCs how the puzzle worked). Each door also had the same 3 themes to their stories - each door was associated with a family so one story was about a great wonder that family made, one about the family's feats during the demon war, and one about how the family got their floating castle.</p><p></p><p>I then gave the PCs a bunch of quotes that they "remembered" that related to the various stories in the puzzles - some more vaguely than others.</p><p></p><p></p><p>So, for example, for one puzzle the three picture choices were family symbol (the key, or the picture they were given - in this case a lyre), one was location, one was the wonder itself.</p><p></p><p>As for the clues, they had the following:</p><p> 1. the list of the 4 great wonders (one being the lost library);</p><p> 2. that the nomads would visit the lady of the lyre to sup on her knowledge; and</p><p> 3. that tensor's disk was invented to navigate the library's towers of books.</p><p></p><p>From those clues they correctly chose the desert picture (location) and the twin towers (library).</p><p></p><p></p><p>My clues were perhaps not obscure enough - they only got two (out of 9) wrong, but one of those was because the PC solving the puzzle misheard the group, not because they "didn't get it". </p><p></p><p>That said, the consequences of failure were relatively minor, and simply affected the spawning of monsters in the encounter behind the door - each featured a boss monster (a reskinned catastrophy dragon) who each turn created another moster which was either a standard or a minion depending on the failures in the puzzle - get all 3 wrong for that door and it only spawns stardards, get them all right and it only spawns a standard 1-out-of-4 rounds.</p><p></p><p>If you want copies of my word docs for this puzzle, personal message me with your e-mail address and I can send them to you.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5566321, member: 81104"] I recently did one that worked pretty well - the players really liked it, except for one who is more of a linear thinker than the others (and not much into puzzles). As a note for my group, you can't do any kind of math related puzzle that won't be solved in seconds. it was a series of three pictures that told a story. They had the first picture ("the key"), but for the other two they had to choose from 3 different pictures. All told there were 9 "stories", 3 at the door of each room (plus a set of 3 for the 4th room that the PCs actually knew the answers to - I used those to explain to the PCs how the puzzle worked). Each door also had the same 3 themes to their stories - each door was associated with a family so one story was about a great wonder that family made, one about the family's feats during the demon war, and one about how the family got their floating castle. I then gave the PCs a bunch of quotes that they "remembered" that related to the various stories in the puzzles - some more vaguely than others. So, for example, for one puzzle the three picture choices were family symbol (the key, or the picture they were given - in this case a lyre), one was location, one was the wonder itself. As for the clues, they had the following: 1. the list of the 4 great wonders (one being the lost library); 2. that the nomads would visit the lady of the lyre to sup on her knowledge; and 3. that tensor's disk was invented to navigate the library's towers of books. From those clues they correctly chose the desert picture (location) and the twin towers (library). My clues were perhaps not obscure enough - they only got two (out of 9) wrong, but one of those was because the PC solving the puzzle misheard the group, not because they "didn't get it". That said, the consequences of failure were relatively minor, and simply affected the spawning of monsters in the encounter behind the door - each featured a boss monster (a reskinned catastrophy dragon) who each turn created another moster which was either a standard or a minion depending on the failures in the puzzle - get all 3 wrong for that door and it only spawns stardards, get them all right and it only spawns a standard 1-out-of-4 rounds. If you want copies of my word docs for this puzzle, personal message me with your e-mail address and I can send them to you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
N00bY DM Puzzles
Top