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N4 Treasure Hunt
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<blockquote data-quote="sodnoggin" data-source="post: 6705832" data-attributes="member: 6801595"><p>After a long-ish break I got back into D&D with 5e recently, and now I'm thinking about DMing myself. I've only ever held the reins in rules-light play-by-post games myself, so I want to keep the story-side of things as simple as possible whilst I get a handle on the mechanics of DMing with actual rules and less than half a day to make decisions.</p><p></p><p> That's why I quite like the straightforward plot of Treasure Hunt. I'm on the fence about the whole starting at level 0 thing (and I definitely wouldn't lock players into a class by DM fiat), but I don't want to make things too easy on level 1, either. Since I'm new to all this, I'm hoping to get some thoughts on the whole conversion issue from veteran DMs (I've already found a guide to adapt the stat blocks online), pitfalls to look out for, potential balance issues, that sort of thing.</p></blockquote><p></p>
[QUOTE="sodnoggin, post: 6705832, member: 6801595"] After a long-ish break I got back into D&D with 5e recently, and now I'm thinking about DMing myself. I've only ever held the reins in rules-light play-by-post games myself, so I want to keep the story-side of things as simple as possible whilst I get a handle on the mechanics of DMing with actual rules and less than half a day to make decisions. That's why I quite like the straightforward plot of Treasure Hunt. I'm on the fence about the whole starting at level 0 thing (and I definitely wouldn't lock players into a class by DM fiat), but I don't want to make things too easy on level 1, either. Since I'm new to all this, I'm hoping to get some thoughts on the whole conversion issue from veteran DMs (I've already found a guide to adapt the stat blocks online), pitfalls to look out for, potential balance issues, that sort of thing. [/QUOTE]
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