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[NABAIS] Commonly shared gripes about D&D
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<blockquote data-quote="Humanophile" data-source="post: 225325" data-attributes="member: 1049"><p>The big, dumb nebbish <em>with a machine gun</em> is probably scarier than the high-charisma assasin who's unarmed. I agree that if you leave out circumstance bonuses, intimidate is a very silly skill, but I think the problem there comes with not having a good idea what to apply given the right circumstances, and people who act like that's a reason not to apply any. It's the same kind of thinking that says if you make a straight up bluff check and beat their straight up sense motive, you can convince the captain of the guard that it was your evil twin who committed the crime, not you. Same silliness, same idea.</p><p></p><p></p><p></p><p>Let me ask you this; if you knew that the paladin had you on his legal-to-kill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> list, wouldn't you be at least as afraid of him as you would be of the half-orc? And that's speaking to you as a gamer who can at least somewhat distance himself from the charisma of both parties.</p><p></p><p>Now, if you knew that the paladin couldn't use deadly force against you, you'd probably be a little braver if he decided to intimidate you, but you might still wilt if he had a good enough charisma bonus and he decided to focus his displeasure on you. (We'll call that maybe a -5 circumstance penalty to his check.) And if you knew that he had to be pacifistic, any real adventurer would scoff at him, but he could probably still scare some sense into small children up to no good. (-10 to his check?) If the half orc was under either of these constraints, or even a combat professional who didn't telegraph that fact (read: anyone who gives the impression "I'm as combat-ready as a commoner"), you'd probably be much more likely to laugh them off unless they had a charisma bonus or something else to hold over your head, and if they did have something to hold over your head (which may be something like the immediate threat of death), that's probably time for a circumstance bonus.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 225325, member: 1049"] The big, dumb nebbish [i]with a machine gun[/i] is probably scarier than the high-charisma assasin who's unarmed. I agree that if you leave out circumstance bonuses, intimidate is a very silly skill, but I think the problem there comes with not having a good idea what to apply given the right circumstances, and people who act like that's a reason not to apply any. It's the same kind of thinking that says if you make a straight up bluff check and beat their straight up sense motive, you can convince the captain of the guard that it was your evil twin who committed the crime, not you. Same silliness, same idea. Let me ask you this; if you knew that the paladin had you on his legal-to-kill :):):):) list, wouldn't you be at least as afraid of him as you would be of the half-orc? And that's speaking to you as a gamer who can at least somewhat distance himself from the charisma of both parties. Now, if you knew that the paladin couldn't use deadly force against you, you'd probably be a little braver if he decided to intimidate you, but you might still wilt if he had a good enough charisma bonus and he decided to focus his displeasure on you. (We'll call that maybe a -5 circumstance penalty to his check.) And if you knew that he had to be pacifistic, any real adventurer would scoff at him, but he could probably still scare some sense into small children up to no good. (-10 to his check?) If the half orc was under either of these constraints, or even a combat professional who didn't telegraph that fact (read: anyone who gives the impression "I'm as combat-ready as a commoner"), you'd probably be much more likely to laugh them off unless they had a charisma bonus or something else to hold over your head, and if they did have something to hold over your head (which may be something like the immediate threat of death), that's probably time for a circumstance bonus. [/QUOTE]
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