Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[NABAIS] Commonly shared gripes about D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JeffB" data-source="post: 225578" data-attributes="member: 518"><p>My gripes...</p><p></p><p>1) A "modular" rules system that's not very modular. Everything has been neatly categorized and whatnot, so as to allow for consistency. Unfortunately this only applies when adding to the system. Any streamlining of one part of the system will likely screw-up several of other parts.</p><p></p><p>2) tying in with #1 above: A combat system that plays like a wargame, and in anything but the simplest encounters requires miniatures and/or counters & battle boards. </p><p></p><p>3) Tying in with both of the above: lack of a simple base rules (not the mechanics, the rules) system with the option for added complexity.</p><p></p><p>4) The amount of people on the internet and elsewhere who consistently gripe if somethig isn't "balanced", or claim foul if a non-WOTC d20 product doesn't follow the rules to the letter. So WHAT? it's a game, get over it.</p><p></p><p>5) The Art , writing, and layout of the corebooks is abysmal (IMO of course). Those lines give me a serious headache after reading for more than 2 pages, and they are about as fun to read as a stock report. Newer products like FRCS, SWRCRB, WoT, and others are better to look at, but still bland. To sum it up, 3E doesn't get me excited to play the game, or provoke my imagination to work.</p><p></p><p>6) Errata...nuff said...</p><p></p><p>7) Despite those who feel anything "core" equates to "greyhawk". There has been very little Greyhawk material other than lip service to names and places (other than LGG/Jand RttToEE). If anything got the shaft in 3E, it is Greyhawk, not the Ranger <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>8) PrClasses are a fantastic idea, but most have been lame, unless you need some kind of off-the-wall wack-job NPC. PrClasses instead have been geared to "getting more cool feats and special abilities" instead of use as a tool to get involved in the DM's campaign milleau (i.e. Organizations/memberships of various sorts..) FRCS actually does the best job of this..the classbooks are horrid.</p><p></p><p>9) Errata...nuff said....oooppss looks like I pulled a WOTC.</p><p></p><p>10) The new Rastafarian Halflings & bunny-hugger Gnomes... </p><p></p><p>That said...here are the things I really like...</p><p></p><p>1) Consistent rules and cleaner mechanics.</p><p></p><p>2) Better spell descriptions (when there is no errata.that is) for use in the game. They are boring though.</p><p></p><p>3) The D20 movement. Lots great stuff coming out.. (and crap too, but there are some companies out there who really are top-notch). Now I have companies that prefer to play D&D the same way I do, and make products geared to that end. If WOTC was the only company putting out products, I doubt I'd buy much or even play 3E. </p><p></p><p>4) The rebirth it's given to ALL the editions (now those of us who prefer the older systems tend to find each other, and promote thier fave version more..I prefer the original game..the brown books..and I've found a few players since 3E came out)</p><p></p><p>5) Places like ENWORLD where I can find out about all the happenings in the d20 community. I think we very much take D&D for granted in this respect. For some of my other fave games there is little or no web support: Earthdawn, LA, Runequest 2, D6 Star Wars, Mythus, and a few others..</p><p></p><p>6) While the CR/EL system is far from perfect, it is a good baseline to work from.</p><p></p><p>7) The new initiative and "action" system. Though it's confusing in some of the wordings, it's makes spell casting times, and actions easier to ajudicate.</p><p></p><p>8) Dungeon Magazine has improved greatly since 3E surfaced (though Dragon has become just about useless for me)</p><p></p><p>9) The new skill system works much better than the old NWP despite some rough edges (As others have commented on above...JUMP for example should not be a "skill" period if you ask me...It should be a figured value...Sure Carl Lewis trained to get better..but he trained for years and years for several hours a day...Your average Fighter is probably not going to spend that much time at a sand pit practicing his jumps...)</p><p></p><p>10) Since it is so modular. It's very easy to add things from several different sources....</p><p></p><p>Did I mention I absolutely abhor the new Halflings and Gnomes? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="JeffB, post: 225578, member: 518"] My gripes... 1) A "modular" rules system that's not very modular. Everything has been neatly categorized and whatnot, so as to allow for consistency. Unfortunately this only applies when adding to the system. Any streamlining of one part of the system will likely screw-up several of other parts. 2) tying in with #1 above: A combat system that plays like a wargame, and in anything but the simplest encounters requires miniatures and/or counters & battle boards. 3) Tying in with both of the above: lack of a simple base rules (not the mechanics, the rules) system with the option for added complexity. 4) The amount of people on the internet and elsewhere who consistently gripe if somethig isn't "balanced", or claim foul if a non-WOTC d20 product doesn't follow the rules to the letter. So WHAT? it's a game, get over it. 5) The Art , writing, and layout of the corebooks is abysmal (IMO of course). Those lines give me a serious headache after reading for more than 2 pages, and they are about as fun to read as a stock report. Newer products like FRCS, SWRCRB, WoT, and others are better to look at, but still bland. To sum it up, 3E doesn't get me excited to play the game, or provoke my imagination to work. 6) Errata...nuff said... 7) Despite those who feel anything "core" equates to "greyhawk". There has been very little Greyhawk material other than lip service to names and places (other than LGG/Jand RttToEE). If anything got the shaft in 3E, it is Greyhawk, not the Ranger ;) 8) PrClasses are a fantastic idea, but most have been lame, unless you need some kind of off-the-wall wack-job NPC. PrClasses instead have been geared to "getting more cool feats and special abilities" instead of use as a tool to get involved in the DM's campaign milleau (i.e. Organizations/memberships of various sorts..) FRCS actually does the best job of this..the classbooks are horrid. 9) Errata...nuff said....oooppss looks like I pulled a WOTC. 10) The new Rastafarian Halflings & bunny-hugger Gnomes... That said...here are the things I really like... 1) Consistent rules and cleaner mechanics. 2) Better spell descriptions (when there is no errata.that is) for use in the game. They are boring though. 3) The D20 movement. Lots great stuff coming out.. (and crap too, but there are some companies out there who really are top-notch). Now I have companies that prefer to play D&D the same way I do, and make products geared to that end. If WOTC was the only company putting out products, I doubt I'd buy much or even play 3E. 4) The rebirth it's given to ALL the editions (now those of us who prefer the older systems tend to find each other, and promote thier fave version more..I prefer the original game..the brown books..and I've found a few players since 3E came out) 5) Places like ENWORLD where I can find out about all the happenings in the d20 community. I think we very much take D&D for granted in this respect. For some of my other fave games there is little or no web support: Earthdawn, LA, Runequest 2, D6 Star Wars, Mythus, and a few others.. 6) While the CR/EL system is far from perfect, it is a good baseline to work from. 7) The new initiative and "action" system. Though it's confusing in some of the wordings, it's makes spell casting times, and actions easier to ajudicate. 8) Dungeon Magazine has improved greatly since 3E surfaced (though Dragon has become just about useless for me) 9) The new skill system works much better than the old NWP despite some rough edges (As others have commented on above...JUMP for example should not be a "skill" period if you ask me...It should be a figured value...Sure Carl Lewis trained to get better..but he trained for years and years for several hours a day...Your average Fighter is probably not going to spend that much time at a sand pit practicing his jumps...) 10) Since it is so modular. It's very easy to add things from several different sources.... Did I mention I absolutely abhor the new Halflings and Gnomes? :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[NABAIS] Commonly shared gripes about D&D
Top