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[NABAIS] Commonly shared gripes about D&D
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<blockquote data-quote="Samhaine" data-source="post: 227529" data-attributes="member: 4873"><p> <ul> <li data-xf-list-type="ul">Monks - how exactly did the monk class get past the people trying to balance the classes against one another? Its class progression benefits read like someone's list of all the best abilities in the game, stuck together.<br /> Feat Prereqs - While there are tons of cool feats, if you didn't have the foresight to raise your ability scores to 13+ you have to give up many of them.<br /> Lack of AdHoc Exp Focus - So much of the PHB and DMG focus on gaining Exp from traps and combat, with the Ad Hoc section basically amounting to "We haven't really tried this, but if you want to run games without a purely combat/dungeoncrawl focus, good luck." The game needs some basic rules to award exp for overcoming non-combat challenges in a way that actually rewards other activities in a proportional manner.<br /> Achievement - As others have commented, there is very little basis for character background, such that the only real accomplishment comes from levelups and getting items. Any part of the game spent doing something that doesn't result in exp and/or tray-zure feels wasted.</li> </ul></blockquote><p></p>
[QUOTE="Samhaine, post: 227529, member: 4873"] [list]Monks - how exactly did the monk class get past the people trying to balance the classes against one another? Its class progression benefits read like someone's list of all the best abilities in the game, stuck together. Feat Prereqs - While there are tons of cool feats, if you didn't have the foresight to raise your ability scores to 13+ you have to give up many of them. Lack of AdHoc Exp Focus - So much of the PHB and DMG focus on gaining Exp from traps and combat, with the Ad Hoc section basically amounting to "We haven't really tried this, but if you want to run games without a purely combat/dungeoncrawl focus, good luck." The game needs some basic rules to award exp for overcoming non-combat challenges in a way that actually rewards other activities in a proportional manner. Achievement - As others have commented, there is very little basis for character background, such that the only real accomplishment comes from levelups and getting items. Any part of the game spent doing something that doesn't result in exp and/or tray-zure feels wasted. [/list] [/QUOTE]
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[NABAIS] Commonly shared gripes about D&D
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