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[NABAIS] Commonly shared gripes about D&D
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<blockquote data-quote="EarthsShadow" data-source="post: 229446" data-attributes="member: 3531"><p><strong>another gripe</strong></p><p></p><p>Oh how we love this game, let me count the ways... 1... ummm, okay, i got to one then thought of my gripe.</p><p></p><p>1) Hit Points - Honestly, the hit point system is one of the faultiest portions of the game. I mean, in what other game can you have two Half-Orcs, both with a 16 CON and STR but one with 7 hit points for being a wizard and the other with 15 hit points for being a barbarian, yet identical scores and identical races. C'mon, give me a break. Their Vitality and Wound Point system for Star Wars works much better and does a better job at simulating this kind of system. </p><p></p><p>1a) My fix - this is what we did in my campaign. We gave each race their own Hit Die and put in a minor hit point bonus each level for each of the classes. Fighters still got more hit points than wizards in the long run, but now it actually made sense about the races. Now, a halfling was always going to start out with lower hit points than half-orcs based on their race</p><p></p><p>2) Critical Hits - ties with #1 above. How many times have you rolled a critical hit and did minimum damage? Then how many times the person next to you rolled a normal hit and did maximum damage? Probably a lot. Using Hit Points alone provides this problem. Using Vitality and Wound Points solves this problem in one way. The Critical Hits situation should be looked at and despite the odds against this happening, a critical hit should be just that, a critical hit and a very damaging blow to the body.</p><p></p><p>3) Attacks of Opportunities - I am surprised by the lack of this being mentioned in this board of gripes. Overall, it is a good system, but one thing is lacking from it. This is something else that should cause an attack of opportunity, well two things actually. </p><p></p><p>3a) Standing up from Prone should cause an attack of opportunity.</p><p>3b) If someone rolls a natural 1 in combat then that should also open them up to a AofO also. </p><p></p><p>4) Partial Actions - sounds too confusing, should be renamed something else, probably half-actions or something. Partial Charges are by far the last thing anyone ever has done in any combat I have ever participated in. </p><p></p><p>5) Alignment - Overall, and probably most importantly, this is the single most talked about and argumentative piece of the game ever invented. In every game I have ever played in, in all editions, at least once there is an argument or comment that someone isn't play their alignment and they should be something else. Personally, alignments should be stricken from the game as is and something else should be implemented. The Alternity personality system was way better and it made more sense. Or, include something in addition to alignments, but don't leave the alignments as is. Too confusing, too easy to interpret in to many different ways, and leads to way to many arguments than it should.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 229446, member: 3531"] [b]another gripe[/b] Oh how we love this game, let me count the ways... 1... ummm, okay, i got to one then thought of my gripe. 1) Hit Points - Honestly, the hit point system is one of the faultiest portions of the game. I mean, in what other game can you have two Half-Orcs, both with a 16 CON and STR but one with 7 hit points for being a wizard and the other with 15 hit points for being a barbarian, yet identical scores and identical races. C'mon, give me a break. Their Vitality and Wound Point system for Star Wars works much better and does a better job at simulating this kind of system. 1a) My fix - this is what we did in my campaign. We gave each race their own Hit Die and put in a minor hit point bonus each level for each of the classes. Fighters still got more hit points than wizards in the long run, but now it actually made sense about the races. Now, a halfling was always going to start out with lower hit points than half-orcs based on their race 2) Critical Hits - ties with #1 above. How many times have you rolled a critical hit and did minimum damage? Then how many times the person next to you rolled a normal hit and did maximum damage? Probably a lot. Using Hit Points alone provides this problem. Using Vitality and Wound Points solves this problem in one way. The Critical Hits situation should be looked at and despite the odds against this happening, a critical hit should be just that, a critical hit and a very damaging blow to the body. 3) Attacks of Opportunities - I am surprised by the lack of this being mentioned in this board of gripes. Overall, it is a good system, but one thing is lacking from it. This is something else that should cause an attack of opportunity, well two things actually. 3a) Standing up from Prone should cause an attack of opportunity. 3b) If someone rolls a natural 1 in combat then that should also open them up to a AofO also. 4) Partial Actions - sounds too confusing, should be renamed something else, probably half-actions or something. Partial Charges are by far the last thing anyone ever has done in any combat I have ever participated in. 5) Alignment - Overall, and probably most importantly, this is the single most talked about and argumentative piece of the game ever invented. In every game I have ever played in, in all editions, at least once there is an argument or comment that someone isn't play their alignment and they should be something else. Personally, alignments should be stricken from the game as is and something else should be implemented. The Alternity personality system was way better and it made more sense. Or, include something in addition to alignments, but don't leave the alignments as is. Too confusing, too easy to interpret in to many different ways, and leads to way to many arguments than it should. [/QUOTE]
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