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Nadinhalla (V.1.4), big sister to the dryad. All comments are welcome!
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<blockquote data-quote="Terraism" data-source="post: 1485103" data-attributes="member: 278"><p style="text-align: center"> <p style="text-align: left"><span style="font-family: 'Verdana'">Ferret - didn't have much to do, so I took out the old fine-toothed comb, and... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> So, here's what it comes out to, by my math.</span></p> <p style="text-align: left"><span style="font-family: 'Verdana'"> </span> </p></p> <p style="text-align: center"> </p><p> <span style="font-family: 'Verdana'"><span style="color: #339966"><span style="font-family: 'Prophet'"><span style="font-size: 18px">Nandinhalla</span></span></span></span></p><p><span style="font-family: 'Verdana'"> </span> <span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>[font=&quot]Colossal Fey</strong></span></span>[/font]</p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Hit Dice:</strong> 38d6+532 (649 hp)</span></p><p><span style="font-family: 'Verdana'"> <strong>Initiative:</strong> +4 (Dex)</span></p><p><span style="font-family: 'Verdana'"> <strong>Speed:</strong> 50 ft.</span></p><p><span style="font-family: 'Verdana'"> <strong>Armor Class:</strong> 35 (–8 size, +4 Dex, +29 natural)</span></p><p><span style="font-family: 'Verdana'"> <strong>Base Attack/Grapple:</strong> +19/+55</span></p><p><span style="font-family: 'Verdana'"> <strong>Attack:</strong> Greatclub +31/+26/+21 melee (6d8+30)</span></p><p><span style="font-family: 'Verdana'"> <strong>Full Attack:</strong> Greatclub +31/+26/+21 melee (6d8+30) or Slam +31 melee (4d8)</span></p><p><span style="font-family: 'Verdana'"> <strong>Space/Reach:</strong> 30 ft./30 ft.</span></p><p><span style="font-family: 'Verdana'"> <strong>Special Attacks:</strong> Spell-like abilities, forest strangle, improved grab, trample (4d8 + 30)</span></p><p><span style="font-family: 'Verdana'"> <strong>Special Qualities:</strong> Damage reduction 5/cold iron, tree dependent, tremorsense 300 ft., wild empathy</span></p><p><span style="font-family: 'Verdana'"> <strong>Saves:</strong> Fort +26, Ref +25, Will +29</span></p><p><span style="font-family: 'Verdana'"> <strong>Abilities:</strong> Str 51, Dex 18, Con 39, Int 19, Wis 27, Cha 23</span></p><p><span style="font-family: 'Verdana'"> <strong>Skills:</strong> Diplomacy +37, Escape Artist +20, Handle Animal +46, Heal +43, Intimidate +26, Knowledge (nature) +44, Listen +48, Perform +39, Sense Motive +39, Spot +48, Survival +48</span></p><p><span style="font-family: 'Verdana'"> <strong>Feats:</strong> Awesome Blow, Cleave, Fling Enemy, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Sunder, Large and in Charge, Power Attack</span></p><p><span style="font-family: 'Verdana'"> <strong>Environment:</strong> Temperate forests</span></p><p><span style="font-family: 'Verdana'"> <strong>Organization:</strong> Solitary or grove (4-7)</span></p><p><span style="font-family: 'Verdana'"> <strong>Challenge Rating:</strong></span></p><p><span style="font-family: 'Verdana'"><strong> Treasure: </strong>Standard</span></p><p><span style="font-family: 'Verdana'"> <strong>Alignment:</strong> Usually chaotic good</span></p><p><span style="font-family: 'Verdana'"> <strong>Advancement:</strong> By character class</span></p><p><span style="font-family: 'Verdana'"> <strong>Level Adjustment:</strong> ---</span></p><p><span style="font-family: 'Verdana'"> --------------------------------------------------------------------</span></p><p> <span style="font-family: 'Verdana'">What you see in front of you looms from a tree too high to see its top, filtering little light on to the already hard to distinguish form. From what you can see, it looks mostly like a well formed female figure composed of mainly tree.</span></p><p><span style="font-family: 'Verdana'"> </span></p><p> <span style="font-family: 'Verdana'">Formed from much larger trees then oaks, these massive dryads protect their woodlands in much the same way that the normal sized fey do, though they add a little more muscle to the environmentalism. They have the features of gigantic female elves; however, as with their more normal-sized relatives, their skin is like bark and their hair often branches out into the canopies of their forest, mingling with leaves.</span></p><p><span style="font-family: 'Verdana'"> </span> </p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>Combat:</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong> </strong><span style="font-size: 10px">Nandinhalla enter combat without much planning, however they are hard to aggravate unless their forest is in danger - they otherwise remain placid.</span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> <span style="font-family: 'Palatino Linotype'"><strong><span style="font-family: 'Verdana'">Improved Grab (Ex):</span></strong>[font=&quot]<span style="font-family: 'Verdana'"> In order to use this ability, the nadinhalla must hit an opponent with a slam attack. It can then make a grapple check as a free action without provoking an attack of opportunity.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Palatino Linotype'"> <span style="font-family: 'Verdana'"><strong>Forest</strong><strong> Strangle (Su):</strong> Calling on Nature itself, the nadinhalla can draw up foliage from the surrounding area, in a 30 foot radius. All creatures in the affected area are treated as though <em>Entangled</em> (DC to resist 10 + 1/2 HD + Wis Mod), and take 2d6 damage each round they spend within the area.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Palatino Linotype'"> <span style="font-family: 'Verdana'"><strong>Spell like abilities:</strong> At will— <em>entangle</em> (DC 19), <em>briar web*</em> (DC 20), <em>dawn</em> (DC 18), <em>deep slumber</em> (DC 21), <em>forest fold*</em>, <em>might of the oak*</em>, <em>speak with plants</em>, <em>tree shape</em>, <em>bark skin</em>, <em>call lightning</em> (DC 21), <em>daylight</em>, <em>plant growth</em>, <em>command plants</em> (DC 22), <em>wall of thorns</em>, <em>find the path</em>, <em>wood wose</em>*; 3/day— <em>anti-life shell</em>, <em>fire seed</em> (DC 24), <em>live oak</em>, <em>transport via plants</em>, <em>greater dispel magic</em>, <em>transmute metal to wood</em>; 1/day— <em>repel metal or stone</em>, <em>antipathy</em> (DC 27), <em>shambler</em>, <em>thunderswarm</em>*; 1/year <em>miracle.</em> Caster level 30th. The save DCs are Wisdom based. Spells marked with a * are from <u>Masters of the Wild</u>.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Palatino Linotype'"> <span style="font-family: 'Verdana'"><strong>Trample (Ex): </strong>Reflex half DC 54. The save DC is strength based.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Palatino Linotype'"> <span style="font-family: 'Verdana'"><strong>Tree Dependent (Su):</strong> Each nadinhalla is mystically bound to a single, enormous sequoia, sherman, redwood or other tree over 200ft tall, and must never stray more than 1 mile from it. Any who do become ill and die within 1d4 days. A nadinhalla’s oak does not radiate magic.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Palatino Linotype'"> <span style="font-family: 'Verdana'"><strong>Wild Empathy (Ex):</strong> This power works like the druid’s wild empathy class feature, except that the nadinhalla has a +6 racial bonus on the check.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Palatino Linotype'"><span style="font-family: 'Verdana'"> </span></span></span>[/font]</p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-family: 'Palatino Linotype'">[font=&quot]<span style="font-family: 'Verdana'"></span></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-family: 'Palatino Linotype'"><span style="font-family: 'Verdana'">Other notes - with this allotment, you're still missing 14 skill points, and four feats. (Skill points for Fey are 6 + Int Mod/HD, which works out to (6 + 4) * 38 = 380. They recieve - as do all creatures - 1 feat plus 1/3 HD, working out to 1 + (38/3) = 1 + 12 = 13.) Syntax errors were just grammatical correctness. Fixed those. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Other than that, I like the thing, though I don't even want to begin trying to give it a CR.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Palatino Linotype'"><span style="font-family: 'Verdana'"> </span></span></span>[/font]</p></blockquote><p></p>
[QUOTE="Terraism, post: 1485103, member: 278"] [center] [left][font=Verdana]Ferret - didn't have much to do, so I took out the old fine-toothed comb, and... :D So, here's what it comes out to, by my math. [/font] [/left] [/center] [font=Verdana][color=#339966][font=Prophet][size=5]Nandinhalla[/size][/font][/color] [/font] [font=Verdana][size=3][b][font="]Colossal Fey[/b][/size][/font][size=3][b][/b][/size][/font] [font=Verdana][b]Hit Dice:[/b] 38d6+532 (649 hp) [b]Initiative:[/b] +4 (Dex) [b]Speed:[/b] 50 ft. [b]Armor Class:[/b] 35 (–8 size, +4 Dex, +29 natural) [b]Base Attack/Grapple:[/b] +19/+55 [b]Attack:[/b] Greatclub +31/+26/+21 melee (6d8+30) [b]Full Attack:[/b] Greatclub +31/+26/+21 melee (6d8+30) or Slam +31 melee (4d8) [b]Space/Reach:[/b] 30 ft./30 ft. [b]Special Attacks:[/b] Spell-like abilities, forest strangle, improved grab, trample (4d8 + 30) [b]Special Qualities:[/b] Damage reduction 5/cold iron, tree dependent, tremorsense 300 ft., wild empathy [b]Saves:[/b] Fort +26, Ref +25, Will +29 [b]Abilities:[/b] Str 51, Dex 18, Con 39, Int 19, Wis 27, Cha 23 [b]Skills:[/b] Diplomacy +37, Escape Artist +20, Handle Animal +46, Heal +43, Intimidate +26, Knowledge (nature) +44, Listen +48, Perform +39, Sense Motive +39, Spot +48, Survival +48 [b]Feats:[/b] Awesome Blow, Cleave, Fling Enemy, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Sunder, Large and in Charge, Power Attack [b]Environment:[/b] Temperate forests [b]Organization:[/b] Solitary or grove (4-7) [b]Challenge Rating: Treasure: [/b]Standard [b]Alignment:[/b] Usually chaotic good [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] --- -------------------------------------------------------------------- What you see in front of you looms from a tree too high to see its top, filtering little light on to the already hard to distinguish form. From what you can see, it looks mostly like a well formed female figure composed of mainly tree. Formed from much larger trees then oaks, these massive dryads protect their woodlands in much the same way that the normal sized fey do, though they add a little more muscle to the environmentalism. They have the features of gigantic female elves; however, as with their more normal-sized relatives, their skin is like bark and their hair often branches out into the canopies of their forest, mingling with leaves. [/font] [font=Verdana][size=3][b]Combat: [/b][size=2]Nandinhalla enter combat without much planning, however they are hard to aggravate unless their forest is in danger - they otherwise remain placid.[/size][/size][/font][font=Verdana] [font=Palatino Linotype][b][font=Verdana]Improved Grab (Ex):[/font][/b][font="][font=Verdana] In order to use this ability, the nadinhalla must hit an opponent with a slam attack. It can then make a grapple check as a free action without provoking an attack of opportunity.[/font] [font=Verdana][b]Forest[/b][b] Strangle (Su):[/b] Calling on Nature itself, the nadinhalla can draw up foliage from the surrounding area, in a 30 foot radius. All creatures in the affected area are treated as though [i]Entangled[/i] (DC to resist 10 + 1/2 HD + Wis Mod), and take 2d6 damage each round they spend within the area.[/font] [font=Verdana][b]Spell like abilities:[/b] At will— [i]entangle[/i] (DC 19), [i]briar web*[/i] (DC 20), [i]dawn[/i] (DC 18), [i]deep slumber[/i] (DC 21), [i]forest fold*[/i], [i]might of the oak*[/i], [i]speak with plants[/i], [i]tree shape[/i], [i]bark skin[/i], [i]call lightning[/i] (DC 21), [i]daylight[/i], [i]plant growth[/i], [i]command plants[/i] (DC 22), [i]wall of thorns[/i], [i]find the path[/i], [i]wood wose[/i]*; 3/day— [i]anti-life shell[/i], [i]fire seed[/i] (DC 24), [i]live oak[/i], [i]transport via plants[/i], [i]greater dispel magic[/i], [i]transmute metal to wood[/i]; 1/day— [i]repel metal or stone[/i], [i]antipathy[/i] (DC 27), [i]shambler[/i], [i]thunderswarm[/i]*; 1/year [i]miracle.[/i] Caster level 30th. The save DCs are Wisdom based. Spells marked with a * are from [u]Masters of the Wild[/u].[/font] [font=Verdana][b]Trample (Ex): [/b]Reflex half DC 54. The save DC is strength based.[/font] [font=Verdana][b]Tree Dependent (Su):[/b] Each nadinhalla is mystically bound to a single, enormous sequoia, sherman, redwood or other tree over 200ft tall, and must never stray more than 1 mile from it. Any who do become ill and die within 1d4 days. A nadinhalla’s oak does not radiate magic.[/font] [font=Verdana][b]Wild Empathy (Ex):[/b] This power works like the druid’s wild empathy class feature, except that the nadinhalla has a +6 racial bonus on the check. [/font][/font][/font][/font] [font=Verdana][font=Palatino Linotype][font="][font=Verdana] Other notes - with this allotment, you're still missing 14 skill points, and four feats. (Skill points for Fey are 6 + Int Mod/HD, which works out to (6 + 4) * 38 = 380. They recieve - as do all creatures - 1 feat plus 1/3 HD, working out to 1 + (38/3) = 1 + 12 = 13.) Syntax errors were just grammatical correctness. Fixed those. ;) Other than that, I like the thing, though I don't even want to begin trying to give it a CR. [/font][/font][/font][/font] [/QUOTE]
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Nadinhalla (V.1.4), big sister to the dryad. All comments are welcome!
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