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Community
General Tabletop Discussion
*Pathfinder & Starfinder
nagative hit points A.U. style. Opinions?
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<blockquote data-quote="paulewaug" data-source="post: 1129367" data-attributes="member: 5899"><p>So I have been considering adopting the A.U. version of how to handle what happens with the characters when they go into negative hit points.</p><p></p><p>I just wanted to gather some input and opinions about </p><p>"How ya all feel about it?"</p><p></p><p>Is it good, bad, or just not that big a deal so why bother?</p><p></p><p>I kind of like that it can extend the "disabled" spread since otherwise it only happens at 0. (Not very likely) </p><p> This kind of adds a nice element of "being hurt" that hit points don’t seem to cover.</p><p></p><p>As the rules exist by Core, at "1" hp you are perfectly fine (ya know except for being so dangerously close to "dying" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), at "0" you are (pretty badly?) hurt, and at "-1" you are Completely Comatose.</p><p></p><p>Since the hit point system is abstract, representing "whatever" and is as "D&D" as rules get, it's maybe not worth messing with. </p><p>But it does seem kind of odd that having 90 (or whatever) hit points or 1 hit point and you are at the same operational capacity while there is only a 1 point area of actually being "badly hurt" but still operational, as opposed to the negative area where you are feeling deaths cold touch.</p><p></p><p>On one side I guess is the hit point concept that, basically, the equivalent of your first hit dice worth of hit points are your actual points to account for the vital parts of your body being hurt as opposed to the advanced hit dice points where you have learned to not get run through so easily or have learned how to 'suck it up' a bit. (There by giving Fighter's etc a much better ability to "suck it up" than a bookworm Wizard that has a lower threshold for pain and is less used to getting sliced open and watching his blood flow.)</p><p></p><p>(And this is of course all in relation to a "D&D style game" not a d20 modern etc kind of thing. So I'm not looking to go as realistic (or whatever) as </p><p>"Grim and Gritty" or a Wounds and Vitality system, etc. I just want to add a "tiny bit" more "realism") <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Well anyhow I'm sure you see what I am getting at, so...</p><p></p><p>"What do you all think?!"</p><p></p><p>BTW thanks!!</p></blockquote><p></p>
[QUOTE="paulewaug, post: 1129367, member: 5899"] So I have been considering adopting the A.U. version of how to handle what happens with the characters when they go into negative hit points. I just wanted to gather some input and opinions about "How ya all feel about it?" Is it good, bad, or just not that big a deal so why bother? I kind of like that it can extend the "disabled" spread since otherwise it only happens at 0. (Not very likely) This kind of adds a nice element of "being hurt" that hit points don’t seem to cover. As the rules exist by Core, at "1" hp you are perfectly fine (ya know except for being so dangerously close to "dying" ;)), at "0" you are (pretty badly?) hurt, and at "-1" you are Completely Comatose. Since the hit point system is abstract, representing "whatever" and is as "D&D" as rules get, it's maybe not worth messing with. But it does seem kind of odd that having 90 (or whatever) hit points or 1 hit point and you are at the same operational capacity while there is only a 1 point area of actually being "badly hurt" but still operational, as opposed to the negative area where you are feeling deaths cold touch. On one side I guess is the hit point concept that, basically, the equivalent of your first hit dice worth of hit points are your actual points to account for the vital parts of your body being hurt as opposed to the advanced hit dice points where you have learned to not get run through so easily or have learned how to 'suck it up' a bit. (There by giving Fighter's etc a much better ability to "suck it up" than a bookworm Wizard that has a lower threshold for pain and is less used to getting sliced open and watching his blood flow.) (And this is of course all in relation to a "D&D style game" not a d20 modern etc kind of thing. So I'm not looking to go as realistic (or whatever) as "Grim and Gritty" or a Wounds and Vitality system, etc. I just want to add a "tiny bit" more "realism") ;) Well anyhow I'm sure you see what I am getting at, so... "What do you all think?!" BTW thanks!! [/QUOTE]
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