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Community
General Tabletop Discussion
*Pathfinder & Starfinder
nagative hit points A.U. style. Opinions?
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<blockquote data-quote="DrSpunj" data-source="post: 1130277" data-attributes="member: 994"><p>Just to be complete, and to extend your example, the above character would be "dying" from -4 to -15 hit points, and would be "dead" at -16 hp or less.</p><p> </p><p>So you're:</p><p>Disabled from 0 to -ConMod,</p><p>Dying from -1-ConMod to +1-ConScore, and</p><p>Dead from -ConScore or less</p><p> </p><p>I like it, though I realize the chance of falling into either the "disabled" zone or the "dying" zone isn't really significantly greater as characters reach higher levels. After all, taking 50 damage a round as the frontline meat shield means you may still go directly to death without passing go...err...disabled/dying. I think it's a lot of fun in the lower levels, though, and gives players of those levels a greater feeling of freedom from dying if they sneeze wrong.</p><p> </p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1130277, member: 994"] Just to be complete, and to extend your example, the above character would be "dying" from -4 to -15 hit points, and would be "dead" at -16 hp or less. So you're: Disabled from 0 to -ConMod, Dying from -1-ConMod to +1-ConScore, and Dead from -ConScore or less I like it, though I realize the chance of falling into either the "disabled" zone or the "dying" zone isn't really significantly greater as characters reach higher levels. After all, taking 50 damage a round as the frontline meat shield means you may still go directly to death without passing go...err...disabled/dying. I think it's a lot of fun in the lower levels, though, and gives players of those levels a greater feeling of freedom from dying if they sneeze wrong. DrSpunj [/QUOTE]
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Community
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nagative hit points A.U. style. Opinions?
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