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General Tabletop Discussion
*Pathfinder & Starfinder
Nagpa (conversion from X4)
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<blockquote data-quote="Sixten" data-source="post: 4612024" data-attributes="member: 5641"><p>In support of my continuing fantasy that I might one day run a 4E conversion of X4/X5, here's my first stab at converting the bhut. I like the idea of these guys, and the whole Evil Abbey section of the module, but there are a whole lot of "first edition-isms" in the design of these guys.</p><p></p><p><strong><span style="font-size: 12px">Nagpa</span></strong></p><p>level 9 elite controller</p><p>XP 800</p><p>medium natural humanoid</p><p></p><p><strong>Initiative</strong> +3; <strong>Senses</strong> Perception +6; darkvision</p><p><strong>HP</strong> 188; <strong>Bloodied</strong> 94</p><p><strong>AC</strong> 25; <strong>Fortitude</strong> 20; <strong>Reflex</strong> 24; <strong>Will</strong> 21</p><p><strong>Saving Throws</strong> +2</p><p><strong>Speed</strong> 6</p><p><strong>Action Point</strong> 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will)</p><p>+12 vs AC; 1d8 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Arcane Shot</strong> (standard; at-will)</p><p>+14 vs AC; 1d8 + 5 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Dark Bolt</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p>+13 vs Fortitude; 2d6 + 5 shadow damage, and target is blinded (save ends).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Call Flame</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p>Burst 1 within 10; +13 vs Reflex; 1d8 + 5 fire damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Paralyzing Blast</strong> (standard; encounter)</p><p>Close burst 2; +13 vs Will; 2d8 + 5 force damage, and target is immobilized until the end of the nagpa's next turn.</p><p></p><p><strong>Bloodied Surge</strong> (when first bloodied)</p><p>All of the nagpa's powers recharge.</p><p></p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common, two other</p><p><strong>Skills</strong> Arcana +14, History +14</p><p></p><p><strong>Str</strong> 10 (+4); <strong>Dex</strong> 8 (+3); <strong>Wis</strong> 15 (+6)</p><p><strong>Con</strong> 14 (+6); <strong>Int</strong> 20 (+9); <strong>Cha</strong> 6 (+2)</p><p></p><p></p><p>Design Notes: in the original module, the nagpa is very much a wizard-like enemy, with lots of spell-like effects at their disposal, which seems pretty controller-y to me. I tried to design powers that were similar in spirit to those spells.</p><p></p><p>You only encounter it with its tabi (flying monkey, basically), but I'm thinking that a 4e version of that encounter should probably have something else to round it out. Some mummies from the crypt that the nagpa has bound, perhaps? Homonculi it's constructed?</p></blockquote><p></p>
[QUOTE="Sixten, post: 4612024, member: 5641"] In support of my continuing fantasy that I might one day run a 4E conversion of X4/X5, here's my first stab at converting the bhut. I like the idea of these guys, and the whole Evil Abbey section of the module, but there are a whole lot of "first edition-isms" in the design of these guys. [B][SIZE="3"]Nagpa[/SIZE][/B] level 9 elite controller XP 800 medium natural humanoid [B]Initiative[/B] +3; [b]Senses[/B] Perception +6; darkvision [B]HP[/B] 188; [B]Bloodied[/B] 94 [B]AC[/B] 25; [B]Fortitude[/B] 20; [B]Reflex[/B] 24; [B]Will[/B] 21 [B]Saving Throws[/B] +2 [B]Speed[/B] 6 [B]Action Point[/B] 1 :bmelee: [B]Bite[/B] (standard; at-will) +12 vs AC; 1d8 damage. :ranged: [B]Arcane Shot[/B] (standard; at-will) +14 vs AC; 1d8 + 5 damage. :ranged: [B]Dark Bolt[/B] (standard; recharge :6:) +13 vs Fortitude; 2d6 + 5 shadow damage, and target is blinded (save ends). :area: [B]Call Flame[/B] (standard; recharge :5::6:) Burst 1 within 10; +13 vs Reflex; 1d8 + 5 fire damage. :close: [B]Paralyzing Blast[/B] (standard; encounter) Close burst 2; +13 vs Will; 2d8 + 5 force damage, and target is immobilized until the end of the nagpa's next turn. [B]Bloodied Surge[/B] (when first bloodied) All of the nagpa's powers recharge. [B]Alignment[/B] Unaligned; [B]Languages[/B] Common, two other [B]Skills[/B] Arcana +14, History +14 [B]Str[/B] 10 (+4); [B]Dex[/B] 8 (+3); [B]Wis[/B] 15 (+6) [B]Con[/B] 14 (+6); [B]Int[/B] 20 (+9); [B]Cha[/B] 6 (+2) Design Notes: in the original module, the nagpa is very much a wizard-like enemy, with lots of spell-like effects at their disposal, which seems pretty controller-y to me. I tried to design powers that were similar in spirit to those spells. You only encounter it with its tabi (flying monkey, basically), but I'm thinking that a 4e version of that encounter should probably have something else to round it out. Some mummies from the crypt that the nagpa has bound, perhaps? Homonculi it's constructed? [/QUOTE]
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