Nail 'em!!!

Wolffenjugend

First Post
I just came up with a good trap idea. Picture a fairly large room in which the floor is covered in thousands of loose nails (not affixed to the floor).

The adventurers enter and are probably a little disturbed the nails. Perhaps they prod them with a pole to make sure the floor is solid. When they reach the centre of the room, the door(s) close and seal shut (wizard lock, portcullis, whatever). At the same time, a magical ward on the floor summons an Air Elemental which immediately takes its vortex form. Blender anyone? Thousands of nails flying through the air should be something akin to a sand blaster. To make things even more deadly, add in some incorporeal-type creatures or something unaffected by normal weapons (i.e. nails).

My dilemma? How much damage would this cause?
 
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Wolffenjugend said:
My dilemma? How much damage would this cause?

Short answer: As much as you want.

Long Answer: Make it variable to party level. Maybe it should have an effect equal to the elemental's HD times 1 ft? IT could do 1d4 damage times elemental's HD. Reflex for half?

Sooooo, a 4HD air elemental would effect all creatures that are within 4' (I would round this up to 5 for simplicity) and do 4d4 damage?

If you like working with multiples of 5, try 5' per 5 HD with a minimum of 5?

This would seem like an appropriate CL 4 trap.

You might also want to give the elemental a bonus to its AC because the nails act like armor. Maybe +2?
 

Wouldn't this be similiar to the spell "Telekinesis" when you use it to throw a lot of small objects at someone? I forget what it's called, but it has a specific name, just look under the spell (Project Object maybe?).

Anyway, that seems like a reasonable way to measure the damage.
 

By "vortex", do you mean the whirlwind special ability? If so, then by the rules, only characters caught inside the whirlwind would take damage from this (not the entire room). I would probably model this by simply adding damage dice to the elementals whirlwind damage.

Alternatively, if you did want this to be more a huge wind storm that throws the nails all over the room, I would model it simply by making everyone make a reflex save (half damage on a successfull save) for Xd6 damage, X depending on how powerful you want this to be, probably a combination of the size of the elemental, the number of nails in the room, and how mean you want to be.

No matter how you decide to do it, I think that the damage should count as piercing damage, and should be completely negated by damage reduction (because each individual nail would only 1 point of damage or so).
 

Deset Gled said:
No matter how you decide to do it, I think that the damage should count as piercing damage, and should be completely negated by damage reduction (because each individual nail would only 1 point of damage or so).
I already see the barbarian in loinclothes leave the room without a scratch, carrying his buddy the fighter in fullplate who nearly bled to death... :D
 

Darklone said:
I already see the barbarian in loinclothes leave the room without a scratch, carrying his buddy the fighter in fullplate who nearly bled to death... :D

Oh, come on man. Barbarian DR shouldn't negate heroic scratches. Heroic scratches are their schtick. :D
 

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