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Nakatura Valley -- OOC thread
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<blockquote data-quote="mfrench" data-source="post: 3996118" data-attributes="member: 32901"><p>Hello people that are still around, the plan is this:</p><p></p><p>DrZ can show up as a wandering monk at basically any time. Lorthanoth should be back around the end of the week.</p><p></p><p>As the others have been MIA for at least 3 weeks, I'm going to consider them out. This changes the party dynamic sigfinicantly. With a Wu Jen, a Ranger, and a Ninja as the primaries, and a Monk as a possibility, their is a need for healing at this point. Also, three of you are basically completely denied armor, making the party a low-HP, low-AC, low-healing group. So I have two suggested rules changes that ought to make things a little more fun, and I think that they happen to fit the campaign style anyway.</p><p></p><p>The first is an additional class-based Defense bonus. The two things I've considered for this are based on BAB or Base Reflex save, added to AC as a bonus like Dex. Choosing Ref would hose the Wu Jen, and BAB would favor the Ranger slightly. The other option is the Class-based bonus from UA, which is pretty big. Of course, NPCs would get them too, so consider that as well.</p><p></p><p>The second is Reserve HP, a system where you had a reserve pool as large as you HP pool, and one minute of rest moves one point from the reserve pool back to the HP pool. This means you can take more punishment in a day, but not more in one battle.</p><p></p><p>I'd also consider an armor as DR sort of varient, people should chime in with their thoughts, I just want to get the rules set before any major combat takes place.</p><p></p><p>And in terms of players dropping out, while I hope none of the rest of you do, I'm willing to run this with as few as will play, because despite the slow pace, I've been extremely pleased with how the flavor of the setting has emerged, and I've been very entertained by the introductory stuff so far. The PCs have great personality, I'm looking forward to putting them in real danger!</p></blockquote><p></p>
[QUOTE="mfrench, post: 3996118, member: 32901"] Hello people that are still around, the plan is this: DrZ can show up as a wandering monk at basically any time. Lorthanoth should be back around the end of the week. As the others have been MIA for at least 3 weeks, I'm going to consider them out. This changes the party dynamic sigfinicantly. With a Wu Jen, a Ranger, and a Ninja as the primaries, and a Monk as a possibility, their is a need for healing at this point. Also, three of you are basically completely denied armor, making the party a low-HP, low-AC, low-healing group. So I have two suggested rules changes that ought to make things a little more fun, and I think that they happen to fit the campaign style anyway. The first is an additional class-based Defense bonus. The two things I've considered for this are based on BAB or Base Reflex save, added to AC as a bonus like Dex. Choosing Ref would hose the Wu Jen, and BAB would favor the Ranger slightly. The other option is the Class-based bonus from UA, which is pretty big. Of course, NPCs would get them too, so consider that as well. The second is Reserve HP, a system where you had a reserve pool as large as you HP pool, and one minute of rest moves one point from the reserve pool back to the HP pool. This means you can take more punishment in a day, but not more in one battle. I'd also consider an armor as DR sort of varient, people should chime in with their thoughts, I just want to get the rules set before any major combat takes place. And in terms of players dropping out, while I hope none of the rest of you do, I'm willing to run this with as few as will play, because despite the slow pace, I've been extremely pleased with how the flavor of the setting has emerged, and I've been very entertained by the introductory stuff so far. The PCs have great personality, I'm looking forward to putting them in real danger! [/QUOTE]
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