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<blockquote data-quote="Forrester" data-source="post: 250964" data-attributes="member: 1279"><p><strong>Some individual responses . . .</strong></p><p></p><p>Nightfall: I hear Slacerian Dragons are good with ketchup.</p><p> Re the cleric battle -- I'd assume both clerics would put up some Resist Elements. If the 9th level cleric has a Wand of Cure Moderate, I think he'd be able to keep up re the Flamestrike damage. </p><p></p><p>RangerWickett: I'd be interested in seeing the Hero system as it breaks down. I'm currently working on a "True Monk" character class for 3E -- it's reminiscent of the 1E monk that could only use a limited number of magic items. The True Monk can't use *any* magic items, or have any friendly spells cast on him, except for healing spells and spells that don't mimic any of his "chi" abilities (basically, teleport and illusion magics, and that's it). It's going to be an interesting challenge scaling him with the vast quantities of magic items that are supposed to be available to him at his level -- I think I'm probably going through something similar to what you are. </p><p></p><p>Vaxalon: Excellent way of demonstrating my point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p></p><p>VoodooGroves: In a world where 5th level wizards are both theoretically able to craft Wands of Fireballs, AND are not uncommon (advancement is pretty easy at low levels), your War1s and War2s are meat on a stick. You need an entirely new theory of war in 3E. Or, you do what I do: rule you can't craft wands that cast spells of level X until you can cast spells of level X+2. And even then, it's pricy. </p><p></p><p>Furn_Darkside: Obviously, you have to use the "all else being equal" setup here. Assume equal tactical abilities on both sides of the battle (9th level fighter vs 15th level fighter). Say it was best of three battles, with three starting distances/terrain. All in all, I'm guessing that 80% of the outcome is going to depend on the to-hit bonus of each, the armor class of each, the average damage each does, and the average hp of each, though. That analysis should be easy to do, and it's one I plan on doing when I get a chance. </p><p></p><p>I agree it will only get you an approximate estimate, but I think that's more useful than handwaving and saying "There's just too many variables to know." Because DMs NEED to know. </p><p></p><p>Darkness: Good ideas, but the 9th level fighter would probably be sharp enough to use a locked gauntlet. And because the 9th level fighter is going to have an AC that is decidedly better than the 15th level fighter (w/all that magical gear), the 15th level fighter better be damn careful about how much he uses Expertise, or he ain't hitting nothin'. I personally think the 15th level fighter would probably win, but it'd be damn close. 11th level fighter vs 15th level fighter (remember the latter is supposed to be four times as powerful) would, I *think*, almost definitely go to the 11th level fighter. </p><p></p><p>There's also the problem that if Boots of Striding and Springing are legal, the 15th level fighter is going to have a tough time getting close enough to the fighter to do ANYthing to him. </p><p></p><p>Re the Wizard battle -- you're correct about the Globe. I'm sure that Mr. 9th level has some 5th and 6th and 7th level scrolls, though, that he wouldn't mind burning off in a situation like this. </p><p></p><p>All in all, I don't think Wizard vs. Wizard battles are the best way to decide this, though. If the 9th level wizard has a bunch of his money invested in one-shot scrolls, then he's definitely going to be a match -- if not, then he's probably toast. Better would be to do as I noted in my last post -- set up some groups of encounters, and run a couple parties through them. Find out when they drop.</p></blockquote><p></p>
[QUOTE="Forrester, post: 250964, member: 1279"] [b]Some individual responses . . .[/b] Nightfall: I hear Slacerian Dragons are good with ketchup. Re the cleric battle -- I'd assume both clerics would put up some Resist Elements. If the 9th level cleric has a Wand of Cure Moderate, I think he'd be able to keep up re the Flamestrike damage. RangerWickett: I'd be interested in seeing the Hero system as it breaks down. I'm currently working on a "True Monk" character class for 3E -- it's reminiscent of the 1E monk that could only use a limited number of magic items. The True Monk can't use *any* magic items, or have any friendly spells cast on him, except for healing spells and spells that don't mimic any of his "chi" abilities (basically, teleport and illusion magics, and that's it). It's going to be an interesting challenge scaling him with the vast quantities of magic items that are supposed to be available to him at his level -- I think I'm probably going through something similar to what you are. Vaxalon: Excellent way of demonstrating my point :). VoodooGroves: In a world where 5th level wizards are both theoretically able to craft Wands of Fireballs, AND are not uncommon (advancement is pretty easy at low levels), your War1s and War2s are meat on a stick. You need an entirely new theory of war in 3E. Or, you do what I do: rule you can't craft wands that cast spells of level X until you can cast spells of level X+2. And even then, it's pricy. Furn_Darkside: Obviously, you have to use the "all else being equal" setup here. Assume equal tactical abilities on both sides of the battle (9th level fighter vs 15th level fighter). Say it was best of three battles, with three starting distances/terrain. All in all, I'm guessing that 80% of the outcome is going to depend on the to-hit bonus of each, the armor class of each, the average damage each does, and the average hp of each, though. That analysis should be easy to do, and it's one I plan on doing when I get a chance. I agree it will only get you an approximate estimate, but I think that's more useful than handwaving and saying "There's just too many variables to know." Because DMs NEED to know. Darkness: Good ideas, but the 9th level fighter would probably be sharp enough to use a locked gauntlet. And because the 9th level fighter is going to have an AC that is decidedly better than the 15th level fighter (w/all that magical gear), the 15th level fighter better be damn careful about how much he uses Expertise, or he ain't hitting nothin'. I personally think the 15th level fighter would probably win, but it'd be damn close. 11th level fighter vs 15th level fighter (remember the latter is supposed to be four times as powerful) would, I *think*, almost definitely go to the 11th level fighter. There's also the problem that if Boots of Striding and Springing are legal, the 15th level fighter is going to have a tough time getting close enough to the fighter to do ANYthing to him. Re the Wizard battle -- you're correct about the Globe. I'm sure that Mr. 9th level has some 5th and 6th and 7th level scrolls, though, that he wouldn't mind burning off in a situation like this. All in all, I don't think Wizard vs. Wizard battles are the best way to decide this, though. If the 9th level wizard has a bunch of his money invested in one-shot scrolls, then he's definitely going to be a match -- if not, then he's probably toast. Better would be to do as I noted in my last post -- set up some groups of encounters, and run a couple parties through them. Find out when they drop. [/QUOTE]
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