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<blockquote data-quote="Forrester" data-source="post: 251387" data-attributes="member: 1279"><p><strong>Re: Rules for EL based on Magic</strong></p><p></p><p></p><p></p><p>You're completely missing the point, which is that we want to know/are concerned about the fact that "the entire rules of the game" seem to lead to high-level fighters being COMPLETELY DEPENDENT on magic items w/regard to their power level. Everyone knows how to use the rules to give characters equipment. But suppose someone wants to have a campaign that hands out extra magic, or less magic. Or wants to pit PCs against enemies that have more magic than usual. How does this affect CRs? How does this affect class balance? </p><p></p><p>Inquiring minds want to know. If magic equipment is so important that it multiplies a character's base strength eightfold . . . or more . . . it's something that someone who doesn't play exactly according to the DMG treasure-distribution lists needs to account for. </p><p></p><p>Second, what feats do you think the 15th level fighter will be able to use to maximize his advantage against the 9th level fighter? The best feats are taken early on, and the 15th level fighter isn't going to be able to do much with Supreme Cleave or Whirlwind Attack or whatnot, against the 9th level guy. Admittedly, they'll come in handy against other opponents -- I just think that at some point there's Feat Fatigue. So to speak. The important ones for the character can almost all be taken by 9th or 10th level. The rest are just gravy. And not a very meaty gravy.</p></blockquote><p></p>
[QUOTE="Forrester, post: 251387, member: 1279"] [b]Re: Rules for EL based on Magic[/b] You're completely missing the point, which is that we want to know/are concerned about the fact that "the entire rules of the game" seem to lead to high-level fighters being COMPLETELY DEPENDENT on magic items w/regard to their power level. Everyone knows how to use the rules to give characters equipment. But suppose someone wants to have a campaign that hands out extra magic, or less magic. Or wants to pit PCs against enemies that have more magic than usual. How does this affect CRs? How does this affect class balance? Inquiring minds want to know. If magic equipment is so important that it multiplies a character's base strength eightfold . . . or more . . . it's something that someone who doesn't play exactly according to the DMG treasure-distribution lists needs to account for. Second, what feats do you think the 15th level fighter will be able to use to maximize his advantage against the 9th level fighter? The best feats are taken early on, and the 15th level fighter isn't going to be able to do much with Supreme Cleave or Whirlwind Attack or whatnot, against the 9th level guy. Admittedly, they'll come in handy against other opponents -- I just think that at some point there's Feat Fatigue. So to speak. The important ones for the character can almost all be taken by 9th or 10th level. The rest are just gravy. And not a very meaty gravy. [/QUOTE]
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