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Name a cool way to permanently kill a rakshasa
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<blockquote data-quote="karlindel" data-source="post: 5450319" data-attributes="member: 27103"><p>I like Piratecat and Spunkrat's suggestions, and if it were my campaign I would use something based on the Rakshasa's history, rather than something generic for all Rakshasas. It also depends a bit on how much of a part of your campaign you want to make it, and whether you and the players prefer a story of redemption or destruction.</p><p></p><p>One idea that comes to my mind is a complex ritual involving multiple pieces related to the Rakshasas history (perhaps from multiple of his past lives). The interesting part of the adventure was that the ritual had two forms, one of which killed the user (i.e. permanent destruction for the Rakshasa) and the other form had some other effect. It would be interesting for the ritual to be usable to either permanently destroy the Rakshasa or to allow it an opportunity for redemption, with no one but the PCs knowing which (and possibly not needing to decide until the end). You could then have NPCs along the way trying to sway the PCs one way or the other, and possibly aiding them in the hopes that they would go the way that NPC prefers. </p><p></p><p>Another option is finding out why the Rakshasa fell and trying to repair that. This could be followed up by guarding the partially redeemed Rakshasa as it goes on a pilgrimage to fully redeem itself (perhaps going to ). Alternately, it could go on a pilgrimage on its own, and later be encountered by the PCs to aid them in a future adventure or ask for their help.</p></blockquote><p></p>
[QUOTE="karlindel, post: 5450319, member: 27103"] I like Piratecat and Spunkrat's suggestions, and if it were my campaign I would use something based on the Rakshasa's history, rather than something generic for all Rakshasas. It also depends a bit on how much of a part of your campaign you want to make it, and whether you and the players prefer a story of redemption or destruction. One idea that comes to my mind is a complex ritual involving multiple pieces related to the Rakshasas history (perhaps from multiple of his past lives). The interesting part of the adventure was that the ritual had two forms, one of which killed the user (i.e. permanent destruction for the Rakshasa) and the other form had some other effect. It would be interesting for the ritual to be usable to either permanently destroy the Rakshasa or to allow it an opportunity for redemption, with no one but the PCs knowing which (and possibly not needing to decide until the end). You could then have NPCs along the way trying to sway the PCs one way or the other, and possibly aiding them in the hopes that they would go the way that NPC prefers. Another option is finding out why the Rakshasa fell and trying to repair that. This could be followed up by guarding the partially redeemed Rakshasa as it goes on a pilgrimage to fully redeem itself (perhaps going to ). Alternately, it could go on a pilgrimage on its own, and later be encountered by the PCs to aid them in a future adventure or ask for their help. [/QUOTE]
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