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Name a few of the unique spell in your campaign
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<blockquote data-quote="Carnifex" data-source="post: 716559" data-attributes="member: 227"><p>Unique spells from my campaign; well here's a basic main list, with more yet to be added:</p><p></p><p>Affect Physiology</p><p>Agonise</p><p>Animate Element</p><p>Armour of Acheron</p><p>Baatorian Barb Blast</p><p>Baatorian Barb Burst</p><p>Beredigar's Brass Claw</p><p>Beredigar's Brass Retreat</p><p>Bio-Acclimatisation</p><p>Bio-Shutdown</p><p>Boneshatter</p><p>Bonewrench</p><p>Claws of Gliamesh</p><p>Cold Feet</p><p>Create Mephit</p><p>Curse of Earth</p><p>Daedroth</p><p>Deflect</p><p>Diagnose</p><p>Dread Warrior</p><p>Elemental Claw</p><p>Fire Blast</p><p>Fires of Fenris</p><p>Flesh No Barrier</p><p>Freeze</p><p>Frostglobes</p><p>Ice Armour</p><p>Ice Spray</p><p>Internal Rebellion</p><p>Ishrak's Marvellous Feathers</p><p>Joven's Wildfire Blade</p><p>Kevayek's Bile</p><p>Lower Immunity</p><p>Merrick's Hammer</p><p>Metabolise</p><p>Moonblaze</p><p>Moonstar</p><p>Nerve Surge</p><p>Ocanthan Shardstorm</p><p>Prismatic Lance</p><p>Rainbow Robes</p><p>Sense Physiology</p><p>Slaad Claws</p><p>Stone Swarm</p><p>Storm Strike</p><p>Warp Metal</p><p>Wolf Moon</p><p></p><p>Note that a number of the above spells sound rather scientific or genetic in name <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Spells like Lower Immunity, Bio-Shutdown and Agonise are used by a faction of spellcasters called Manipulators, who are basically bio-geneticists who also mix in sorcery to their art.</p><p></p><p>Some of these can already be found on my House Rules thread for my story hour, and eventually they all will be there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Carnifex, post: 716559, member: 227"] Unique spells from my campaign; well here's a basic main list, with more yet to be added: Affect Physiology Agonise Animate Element Armour of Acheron Baatorian Barb Blast Baatorian Barb Burst Beredigar's Brass Claw Beredigar's Brass Retreat Bio-Acclimatisation Bio-Shutdown Boneshatter Bonewrench Claws of Gliamesh Cold Feet Create Mephit Curse of Earth Daedroth Deflect Diagnose Dread Warrior Elemental Claw Fire Blast Fires of Fenris Flesh No Barrier Freeze Frostglobes Ice Armour Ice Spray Internal Rebellion Ishrak's Marvellous Feathers Joven's Wildfire Blade Kevayek's Bile Lower Immunity Merrick's Hammer Metabolise Moonblaze Moonstar Nerve Surge Ocanthan Shardstorm Prismatic Lance Rainbow Robes Sense Physiology Slaad Claws Stone Swarm Storm Strike Warp Metal Wolf Moon Note that a number of the above spells sound rather scientific or genetic in name :) Spells like Lower Immunity, Bio-Shutdown and Agonise are used by a faction of spellcasters called Manipulators, who are basically bio-geneticists who also mix in sorcery to their art. Some of these can already be found on my House Rules thread for my story hour, and eventually they all will be there :) [/QUOTE]
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