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<blockquote data-quote="Fragsie" data-source="post: 4733952" data-attributes="member: 83065"><p>Very nice Keterys, dazed is going to be quite a boon at 1st level, but i think you've balanced that nicely with requirement of spending your whole turn focused on the one target.</p><p></p><p>Here's my go at this intriguing little game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><span style="font-size: 12px"><strong>Nightmare Realm</strong></span> Wizard Attack 9 </p><p><em>As you incant the hideous words of this spell, a bank of lingering green mist spews from the ground. All those within fight imagined nightmares, wimper in fear or scratch at their own eyes in an effort to rid themselves of such torturing visions.</em> </p><p>_______________________ </p><p><strong>Daily ✦ Arcane, Psychic, Fear, Zone, Implement</strong> </p><p><strong>Standard Action Area</strong> burst 2 within 20 squares </p><p><strong>Target:</strong> Each creature in burst. </p><p><strong>Attack:</strong> Intelligence vs. Will </p><p>_______________________ </p><p><strong>Hit:</strong> 3d6 + Intelligence modifier psychic damage and 5 ongoing psychic damage (save ends). If the target fails its first saving throw it becomes dazed (save ends). </p><p><strong>Effect:</strong> The burst creates a zone of clinging mist that evokes nightmare images in the minds of those within until the end of your next turn. Creatures that enter the zone or start their turns there take 1d6 + Intelligence modifier psychic damage and 5 ongoing psychic damage (save ends). If the target fails its first save it becomes dazed (save ends). As a move action you can move the zone 4 squares. </p><p><strong>Sustain Minor:</strong> The zone persists</p><p></p><p></p><p>Hmmm, for the next one? <strong>Call of the Siren</strong>, or <strong>The Sirens Lure</strong></p></blockquote><p></p>
[QUOTE="Fragsie, post: 4733952, member: 83065"] Very nice Keterys, dazed is going to be quite a boon at 1st level, but i think you've balanced that nicely with requirement of spending your whole turn focused on the one target. Here's my go at this intriguing little game ;) [SIZE=3][B]Nightmare Realm[/B][/SIZE] Wizard Attack 9 [I]As you incant the hideous words of this spell, a bank of lingering green mist spews from the ground. All those within fight imagined nightmares, wimper in fear or scratch at their own eyes in an effort to rid themselves of such torturing visions.[/I] _______________________ [B]Daily ✦ Arcane, Psychic, Fear, Zone, Implement[/B] [B]Standard Action Area[/B] burst 2 within 20 squares [B]Target:[/B] Each creature in burst. [B]Attack:[/B] Intelligence vs. Will _______________________ [B]Hit:[/B] 3d6 + Intelligence modifier psychic damage and 5 ongoing psychic damage (save ends). If the target fails its first saving throw it becomes dazed (save ends). [B]Effect:[/B] The burst creates a zone of clinging mist that evokes nightmare images in the minds of those within until the end of your next turn. Creatures that enter the zone or start their turns there take 1d6 + Intelligence modifier psychic damage and 5 ongoing psychic damage (save ends). If the target fails its first save it becomes dazed (save ends). As a move action you can move the zone 4 squares. [B]Sustain Minor:[/B] The zone persists Hmmm, for the next one? [B]Call of the Siren[/B], or [B]The Sirens Lure[/B] [/QUOTE]
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