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<blockquote data-quote="Sigurd13" data-source="post: 4743765" data-attributes="member: 82662"><p>Yeah... like I said... I think I may have gone a little overboard. Initially it was going to be a daily... but I downgraded it because the base damage doesn't seem to be that great, and the power is sort of contingent on the situation. </p><p></p><p>I mean, if you always assume you're going to be in an underground cavern with 30 ft (6 squares) above you then yeah, it will do a ton of damage. But what if the cavern ceiling is only the normal size for one story (ie only about 10ft) ? Then it's not so much...</p><p></p><p>And take your outdoor example: that's great assuming the monster NEVER saves and that the wizard is free to keep sustaining. I could see that being an insta-gib sort of power in the right circumstance. But that's dependent on what happens to the wizard in combat and whether or not the dice are that fickle for the monster. </p><p></p><p>But perhaps in retrospect it's better to have an under powered daily (read: situational) than an overpowered per-encounter, eh? ^_~ </p><p>Thanks for the input.</p><p></p><p>So back to the game... who's going to make <strong>Revitalizing Beam</strong>? </p><p>Alternatively, you can choose <strong>Reward for Vengeance.</strong></p></blockquote><p></p>
[QUOTE="Sigurd13, post: 4743765, member: 82662"] Yeah... like I said... I think I may have gone a little overboard. Initially it was going to be a daily... but I downgraded it because the base damage doesn't seem to be that great, and the power is sort of contingent on the situation. I mean, if you always assume you're going to be in an underground cavern with 30 ft (6 squares) above you then yeah, it will do a ton of damage. But what if the cavern ceiling is only the normal size for one story (ie only about 10ft) ? Then it's not so much... And take your outdoor example: that's great assuming the monster NEVER saves and that the wizard is free to keep sustaining. I could see that being an insta-gib sort of power in the right circumstance. But that's dependent on what happens to the wizard in combat and whether or not the dice are that fickle for the monster. But perhaps in retrospect it's better to have an under powered daily (read: situational) than an overpowered per-encounter, eh? ^_~ Thanks for the input. So back to the game... who's going to make [B]Revitalizing Beam[/B]? Alternatively, you can choose [B]Reward for Vengeance.[/B] [/QUOTE]
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