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Name ONE favourite thing about your favourite edition
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6062311" data-attributes="member: 19675"><p>It is just as possible to break HERO as any other game. However, doing so requires:</p><p></p><p>1) either a bit of system mastery</p><p></p><p>OR</p><p></p><p>2) a GM who isn't paying attention to the powers with little warning symbols next to them.</p><p></p><p>The current edition did a lot to fix some of the pure math exploits, but there are still those pesky powers like a Time Travel...</p><p></p><p>But all that said, IME, it is the rare player who actually went out of their way to do those math exploits or screw around with the most problematic powers. Most were too busy modeling their PCs the way they envisioned them. Time Travel may be capable of screwing things royally, but most people playing supers games are not interested in playing time travellers. They want the iconic powers like flight, super strength, super speed, superhuman toughness, super martial arts or shooting energy beams.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6062311, member: 19675"] It is just as possible to break HERO as any other game. However, doing so requires: 1) either a bit of system mastery OR 2) a GM who isn't paying attention to the powers with little warning symbols next to them. The current edition did a lot to fix some of the pure math exploits, but there are still those pesky powers like a Time Travel... But all that said, IME, it is the rare player who actually went out of their way to do those math exploits or screw around with the most problematic powers. Most were too busy modeling their PCs the way they envisioned them. Time Travel may be capable of screwing things royally, but most people playing supers games are not interested in playing time travellers. They want the iconic powers like flight, super strength, super speed, superhuman toughness, super martial arts or shooting energy beams. [/QUOTE]
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