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Name some of your best Party Origin methods
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<blockquote data-quote="Wolfpack48" data-source="post: 9198634" data-attributes="member: 6872648"><p>Wow, some great ideas. I'm a fan of starting in media res as well, but I'm not a big fan of having characters with lost memories, amnesia etc. especially if they've done a lotta work on their background. I wonder if the first adventure should have 2 goals: 1) solving the adventure hook and 2) introducing the characters to each other along the way. The trick is to get the party all in the same place at the same time but start with action. What are some great hooks in media res that break the mold? I like the parachute example, but what about fantasy? One idea is a group traveling on a caravan on their way to X, and Y happens to bring the characters out of the crowd and to the fore to solve the hook (Y). By the end of the adventure, they should know each other well without long introductions.</p><p></p><p>I'm wondering if the back story generator mentioned could actually be used to create adventures rather than have it just be 'known background.'</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9198634, member: 6872648"] Wow, some great ideas. I'm a fan of starting in media res as well, but I'm not a big fan of having characters with lost memories, amnesia etc. especially if they've done a lotta work on their background. I wonder if the first adventure should have 2 goals: 1) solving the adventure hook and 2) introducing the characters to each other along the way. The trick is to get the party all in the same place at the same time but start with action. What are some great hooks in media res that break the mold? I like the parachute example, but what about fantasy? One idea is a group traveling on a caravan on their way to X, and Y happens to bring the characters out of the crowd and to the fore to solve the hook (Y). By the end of the adventure, they should know each other well without long introductions. I'm wondering if the back story generator mentioned could actually be used to create adventures rather than have it just be 'known background.' [/QUOTE]
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