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Name some of your best Party Origin methods
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<blockquote data-quote="DeviousQuail" data-source="post: 9201574" data-attributes="member: 7025431"><p>My "meeting at a tavern" is starting on a boat that will make port in a day or two*. Whether the characters knew each other or not before the trip they at least have met and know each other a little now. The act of completing the journey to port gives them all a reason to work together should things go wrong**. Lastly, the journey often disconnects them from what they knew before. It makes things new and creates a shared bond between the characters as they discover this new place together.</p><p></p><p>When I use this approach I like to ask each player to come with a general goal as well as a personal task to complete. The general goal (money, power, revenge, fight oppression, discovery, etc) I ask for just to make sure everyone is compatible. The personal task is always a small thing (deliver a message, buy/sell an item, meet with a minor leader, etc) to give the players something to do right away. This can also be just the first step in a larger personal quest if they want. This helps explain why they are taking the voyage, creates hooks, and gives them the lay of the land.</p><p></p><p>*arrival time not guaranteed.</p><p>**something always goes wrong, either at sea or upon arrival.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 9201574, member: 7025431"] My "meeting at a tavern" is starting on a boat that will make port in a day or two*. Whether the characters knew each other or not before the trip they at least have met and know each other a little now. The act of completing the journey to port gives them all a reason to work together should things go wrong**. Lastly, the journey often disconnects them from what they knew before. It makes things new and creates a shared bond between the characters as they discover this new place together. When I use this approach I like to ask each player to come with a general goal as well as a personal task to complete. The general goal (money, power, revenge, fight oppression, discovery, etc) I ask for just to make sure everyone is compatible. The personal task is always a small thing (deliver a message, buy/sell an item, meet with a minor leader, etc) to give the players something to do right away. This can also be just the first step in a larger personal quest if they want. This helps explain why they are taking the voyage, creates hooks, and gives them the lay of the land. *arrival time not guaranteed. **something always goes wrong, either at sea or upon arrival. [/QUOTE]
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