Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Name Some Swashbuckling RPG's That Are NOT 7th Sea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 6668209" data-attributes="member: 6779310"><p>These are probably not going to work</p><ul> <li data-xf-list-type="ul">Flashing Blades - FGU, early 80's, long out of print. Not rules light.</li> <li data-xf-list-type="ul">Swashbuckling Adventures - AEG.... but that's really just 7th sea with the d20 engine. (Théah is the world from Seventh Sea.)</li> </ul><p></p><p>Ones that may work:</p><ul> <li data-xf-list-type="ul"><u>Pirates of the Spanish Main</u> - PEG. Standalone book, using the Savage Worlds engine.</li> <li data-xf-list-type="ul"><u>All For One: Regime Diabolique</u> - Triple Ace Games. Setting book for Savage Worlds. Haven't actually looked at it.</li> <li data-xf-list-type="ul"><u>Lace & Steel</u> - Fantasy elements added. Uses custom card decks for some elements. Excellent, if odd. Humans, Elves, Dwarves, Centaurs.</li> <li data-xf-list-type="ul"><u>Arrowflight 2E</u> - Deep 7 games - Fantasy swashbuckling is the whole point. Use the 1E rolling instead of 2E, and characters are much more capable. Great setting. About rules-medium.</li> <li data-xf-list-type="ul"><u>Honor and Intrigue</u> - can't get much lighter than BoL and still have a mechanics-matter game.</li> </ul><p></p><p>Note that the top universal engines all have enough to do it and do it well... if you can stand the core mechanics:</p><ul> <li data-xf-list-type="ul">GURPS - Several relevant worldbooks, including <u>G: Swashbucklers</u>, <u>G: Scarlet Pimpernel</u>, and <u>G: Age of Napoleon</u>.</li> <li data-xf-list-type="ul">Hero System - The best worldbook is long OOP: <u>Campaign Classics: Pirates</u> (for 3e/4e). Still, using the Martial Arts book for a more current edition will generate the same feel. In play, it's rules medium to rules medium-light, most of the rules crunch is in character generation and in powers, which, for a swashbuckling version, aren't used much.</li> <li data-xf-list-type="ul">Savage Worlds - both a standalone and a worldbook are available. The standalone is PEG's. See above.</li> <li data-xf-list-type="ul">Fate Core - take some care, and it can be done unmodified. I'm not aware of a swashbuckling setting book for it.</li> </ul><p></p><p>I'll note that GURPS, Hero, and SW all have excellent vehicle rules, too. So does Arrowflight (in the Island Nations book).</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6668209, member: 6779310"] These are probably not going to work [list][*]Flashing Blades - FGU, early 80's, long out of print. Not rules light. [*]Swashbuckling Adventures - AEG.... but that's really just 7th sea with the d20 engine. (Théah is the world from Seventh Sea.) [/list] Ones that may work: [list][*][U]Pirates of the Spanish Main[/U] - PEG. Standalone book, using the Savage Worlds engine. [*][U]All For One: Regime Diabolique[/U] - Triple Ace Games. Setting book for Savage Worlds. Haven't actually looked at it. [*][U]Lace & Steel[/U] - Fantasy elements added. Uses custom card decks for some elements. Excellent, if odd. Humans, Elves, Dwarves, Centaurs. [*][U]Arrowflight 2E[/U] - Deep 7 games - Fantasy swashbuckling is the whole point. Use the 1E rolling instead of 2E, and characters are much more capable. Great setting. About rules-medium. [*][U]Honor and Intrigue[/U] - can't get much lighter than BoL and still have a mechanics-matter game. [/list] Note that the top universal engines all have enough to do it and do it well... if you can stand the core mechanics: [list][*]GURPS - Several relevant worldbooks, including [U]G: Swashbucklers[/U], [U]G: Scarlet Pimpernel[/U], and [U]G: Age of Napoleon[/U]. [*]Hero System - The best worldbook is long OOP: [U]Campaign Classics: Pirates[/U] (for 3e/4e). Still, using the Martial Arts book for a more current edition will generate the same feel. In play, it's rules medium to rules medium-light, most of the rules crunch is in character generation and in powers, which, for a swashbuckling version, aren't used much. [*]Savage Worlds - both a standalone and a worldbook are available. The standalone is PEG's. See above. [*]Fate Core - take some care, and it can be done unmodified. I'm not aware of a swashbuckling setting book for it.[/list] I'll note that GURPS, Hero, and SW all have excellent vehicle rules, too. So does Arrowflight (in the Island Nations book). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Name Some Swashbuckling RPG's That Are NOT 7th Sea
Top