BOZ
Creature Cataloguer
whoever gives me the best name will get it used. 
also, any suggestions would be nice.
“Tree-folk” are a race of herbivorous humanoids that live in deep forests. They resemble a cross between sloths and great apes, and are covered in thick fur of deep blue, indigo, or even black. Their shiny eyes are black, and hide the silent intelligence therein.
These tree-folk spend most of their days hanging from trees and singing in their weird hooting language, leading other races to think of them as lazy and stupid. These are a nocturnal people, however, and are very active at night. Their society is actually very complex, and they have shelters and other nonstandard structures built high into trees and well hidden.
Tree-folk are amazingly apt towards intelligence, charisma, and dexterity. Their beautiful singing ability makes them naturals as bards, but they like to become classes that require study, including wizards, clerics, and monks. Rangers are also not uncommon.
Tree-folk have their own language, but nearly all of them know Common, and many know Elf, Gnome, and Goblin as well.
A “Tree-folk’s” favored class is bard; treefolk leaders are usually bards or bard/wizards. Clerics can choose from the Good, Healing, Luck, or Protection domains.
HD: 1
Speed: 30 ft, climb 50 ft?
Climate/Terrain: Temperate and warm forest
Organization: Pair, squad (3-6), or tribe (10-60)
Treasure: Standard
Alignment: Often neutral good

also, any suggestions would be nice.

“Tree-folk” are a race of herbivorous humanoids that live in deep forests. They resemble a cross between sloths and great apes, and are covered in thick fur of deep blue, indigo, or even black. Their shiny eyes are black, and hide the silent intelligence therein.
These tree-folk spend most of their days hanging from trees and singing in their weird hooting language, leading other races to think of them as lazy and stupid. These are a nocturnal people, however, and are very active at night. Their society is actually very complex, and they have shelters and other nonstandard structures built high into trees and well hidden.
Tree-folk are amazingly apt towards intelligence, charisma, and dexterity. Their beautiful singing ability makes them naturals as bards, but they like to become classes that require study, including wizards, clerics, and monks. Rangers are also not uncommon.
Tree-folk have their own language, but nearly all of them know Common, and many know Elf, Gnome, and Goblin as well.
A “Tree-folk’s” favored class is bard; treefolk leaders are usually bards or bard/wizards. Clerics can choose from the Good, Healing, Luck, or Protection domains.
HD: 1
Speed: 30 ft, climb 50 ft?
Climate/Terrain: Temperate and warm forest
Organization: Pair, squad (3-6), or tribe (10-60)
Treasure: Standard
Alignment: Often neutral good