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<blockquote data-quote="Ruavel" data-source="post: 333592" data-attributes="member: 5704"><p>with two metropolis size cities and a number of slightly smaller ones, you have the perfect opportunity to create an expansive rogue network... probably two actually... one based in one metropolis and the second in the other... both have a number of agents in each others base city as well as operatives in the smaller ones... very competitive with each other (without spilling over in out-right war... yet...)</p><p></p><p>such large organisations would have 'departments' within themselves, some shodowy affairs and some up-front... Acquisitions, Information Gathering & Assassinations could be handled by different 'arms' of the same guild and it all goes on behind a poorly kept facade of prostitution and gambling (also run by seperate branches)...</p><p></p><p>there needs to be one figure (or maybe a partnership) at the very top of each guild... the "uber-rogue(s)" to whom everyone bows, scraps, and worships due to his/her far-reaching underworld power...</p><p></p><p>that's how I worked a thieve's guild in my campaign... the PCs dealt with one arm early on ant didn't make the connection when they dealth with another part of the same guild later...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>hope that helps...</p></blockquote><p></p>
[QUOTE="Ruavel, post: 333592, member: 5704"] with two metropolis size cities and a number of slightly smaller ones, you have the perfect opportunity to create an expansive rogue network... probably two actually... one based in one metropolis and the second in the other... both have a number of agents in each others base city as well as operatives in the smaller ones... very competitive with each other (without spilling over in out-right war... yet...) such large organisations would have 'departments' within themselves, some shodowy affairs and some up-front... Acquisitions, Information Gathering & Assassinations could be handled by different 'arms' of the same guild and it all goes on behind a poorly kept facade of prostitution and gambling (also run by seperate branches)... there needs to be one figure (or maybe a partnership) at the very top of each guild... the "uber-rogue(s)" to whom everyone bows, scraps, and worships due to his/her far-reaching underworld power... that's how I worked a thieve's guild in my campaign... the PCs dealt with one arm early on ant didn't make the connection when they dealth with another part of the same guild later... :D hope that helps... [/QUOTE]
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