Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Names of Archetypes Are Important
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 9025319" data-attributes="member: 6704184"><p>In the game I’m building, there are archetypes, which are level one ability packages that set you on a path. </p><p></p><p>If you’re a slayer, you have signature skills and traits, attribute bonuses, and skill and trait lists, that lend themselves to playing a hunter and ganker of monsters. If you choose Alchemist, those features will make it very easy to be good at making, performing certain types of rituals, and doing other Alchemist stuff. </p><p></p><p>The Slayer’s Arsenal doesn’t mean you have to keep taking slayer stuff, it just means you will always be a competent slayer, no matter what you lean into later. </p><p></p><p></p><p>Now, those two archetypes have very easily understood names. That is <strong>Name Type One</strong>. </p><p></p><p><strong>Name Type Two</strong> is the evocative and mysterious name. </p><p></p><p>Playing a Benedante means playing someone who has ties to witchcraft, spirits, Night Battles, and Shifters, but whose purpose is to help folks whether they’re Human or Hidden Folk, to keep the balance of the Nine Realms intact, keep the Crossroads safe, and sometimes act as extra-legal arbiters and well, Rangers in the old west sense. </p><p></p><p>Playing a Bridger means playing something like a witch, a shaman, or a seer. A person who has gone into the spirit world and found a kindred spirit called a Fetch that acts as Familiar and companion. Bridgers are looked to for remedies social and mystical and even medical in some communities, and often wield significant social power. </p><p></p><p>Anathemir are similar to a D&D warlock without the patron. They’ve sought out or stumbled upon power of a dangerous nature, that others are wise enough to leave alone, and bound it to themselves. What makes a warlock into an Anathemir is the choice to use that power to fight the Anathema that others use the same power to summon and control. </p><p></p><p>So the questions I have for you, fellow forumers, are these: </p><p></p><ol> <li data-xf-list-type="ol">Do you think it works to have a mix of name types, like above, or do you think a game should name all classes/archetypes in the same general style?</li> <li data-xf-list-type="ol">Do you prefer one style over the other? Curious both about when you’re reading someone else’s work and about what you prefer when creating. </li> <li data-xf-list-type="ol">What’s a better name for a diplomat class than Diplomat!? <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></li> </ol></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9025319, member: 6704184"] In the game I’m building, there are archetypes, which are level one ability packages that set you on a path. If you’re a slayer, you have signature skills and traits, attribute bonuses, and skill and trait lists, that lend themselves to playing a hunter and ganker of monsters. If you choose Alchemist, those features will make it very easy to be good at making, performing certain types of rituals, and doing other Alchemist stuff. The Slayer’s Arsenal doesn’t mean you have to keep taking slayer stuff, it just means you will always be a competent slayer, no matter what you lean into later. Now, those two archetypes have very easily understood names. That is [B]Name Type One[/B]. [B]Name Type Two[/B] is the evocative and mysterious name. Playing a Benedante means playing someone who has ties to witchcraft, spirits, Night Battles, and Shifters, but whose purpose is to help folks whether they’re Human or Hidden Folk, to keep the balance of the Nine Realms intact, keep the Crossroads safe, and sometimes act as extra-legal arbiters and well, Rangers in the old west sense. Playing a Bridger means playing something like a witch, a shaman, or a seer. A person who has gone into the spirit world and found a kindred spirit called a Fetch that acts as Familiar and companion. Bridgers are looked to for remedies social and mystical and even medical in some communities, and often wield significant social power. Anathemir are similar to a D&D warlock without the patron. They’ve sought out or stumbled upon power of a dangerous nature, that others are wise enough to leave alone, and bound it to themselves. What makes a warlock into an Anathemir is the choice to use that power to fight the Anathema that others use the same power to summon and control. So the questions I have for you, fellow forumers, are these: [LIST=1] [*]Do you think it works to have a mix of name types, like above, or do you think a game should name all classes/archetypes in the same general style? [*]Do you prefer one style over the other? Curious both about when you’re reading someone else’s work and about what you prefer when creating. [*]What’s a better name for a diplomat class than Diplomat!? 😂 [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Names of Archetypes Are Important
Top