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naming home brews are a pain in the ass sometimes
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<blockquote data-quote="Celebrim" data-source="post: 6279933" data-attributes="member: 4937"><p>Well, in a nutshell that would be OP at my scale of power and I, as a DM, would never approve it. In the context of 3.5, where nothing is OP really, who is to say?</p><p></p><p>But what I'm trying to say is that for the most part, if I was willing to open the unarmed combat tree a little, that entire concept at least is within the sphere of my variant of the Fighter.</p><p></p><p>For example, Fast Movement per se doesn't exist in my game. No class has 'fast movement' as a feature. Instead, classes intended to be fast, like Fighters for example, have a Run skill. Ranks in the run skill improve their movement rate, so that it wouldn't be unusual for a 20th level fighter to have 60 move despite having no 'fast movement' class ability.</p><p></p><p>Or for example, a fighter in my game has 27 feats by 20th level. It would be quite easy to take Improved Unarmed Strike, Superior Unarmed Strike, Combat Reflexes, Lethal Weapon, One Two Punch, Weapon Specialization (Unarmed Strike), Improved Critical (Unarmed Strike), Flying Kick, Circle Kick, Great Throw, Secret Technique, Brawler, Hard as Nails and many feats and become a master of unarmed combat in some senses well beyond anything a 3.5 Monk could do and have plenty of feats left over for learning to throw gas grenades and batarangs.</p><p></p><p>My fighter has 4 skill points per level base, and you could easily expand your class skill list and splash a few levels in Rogue so stealth wouldn't be a problem.</p><p></p><p>Sure, you'd not end up with the full sneak attack progression, but frankly I doubt any DM is going to allow full BAB, full sneak attack, and full monk unarmed strike progression to say nothing of all the other things on your wish list as well. That's what, 200-300 damage per turn with just a little tweaking?</p><p></p><p>The point being that you don't need to kludge together likely unbalanced single purpose classes in my game, and you wouldn't have to in yours if classes like the Monk and Fighter were built better.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6279933, member: 4937"] Well, in a nutshell that would be OP at my scale of power and I, as a DM, would never approve it. In the context of 3.5, where nothing is OP really, who is to say? But what I'm trying to say is that for the most part, if I was willing to open the unarmed combat tree a little, that entire concept at least is within the sphere of my variant of the Fighter. For example, Fast Movement per se doesn't exist in my game. No class has 'fast movement' as a feature. Instead, classes intended to be fast, like Fighters for example, have a Run skill. Ranks in the run skill improve their movement rate, so that it wouldn't be unusual for a 20th level fighter to have 60 move despite having no 'fast movement' class ability. Or for example, a fighter in my game has 27 feats by 20th level. It would be quite easy to take Improved Unarmed Strike, Superior Unarmed Strike, Combat Reflexes, Lethal Weapon, One Two Punch, Weapon Specialization (Unarmed Strike), Improved Critical (Unarmed Strike), Flying Kick, Circle Kick, Great Throw, Secret Technique, Brawler, Hard as Nails and many feats and become a master of unarmed combat in some senses well beyond anything a 3.5 Monk could do and have plenty of feats left over for learning to throw gas grenades and batarangs. My fighter has 4 skill points per level base, and you could easily expand your class skill list and splash a few levels in Rogue so stealth wouldn't be a problem. Sure, you'd not end up with the full sneak attack progression, but frankly I doubt any DM is going to allow full BAB, full sneak attack, and full monk unarmed strike progression to say nothing of all the other things on your wish list as well. That's what, 200-300 damage per turn with just a little tweaking? The point being that you don't need to kludge together likely unbalanced single purpose classes in my game, and you wouldn't have to in yours if classes like the Monk and Fighter were built better. [/QUOTE]
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