Paradoxish
First Post
My current campaign is going to be somewhat low magic. Spellcasters exist, but they're not particularly common and magic is still considered fairly wonderous and amazing in most areas (and feared or banned in others). I was thinking that this the world is going to be relatively low magic in nature and since magical items are equally rare it'd be interested if the majority of magical items that the PCs find have some kind of story or background to them. Obviously this doesn't apply to simple items like potions, but swords, rings, and the like will probably have some kind of history to them.
So here's my question, how many of you have tried this in your campaigns? How'd it work out for you?
So here's my question, how many of you have tried this in your campaigns? How'd it work out for you?