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Naming places
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<blockquote data-quote="Cor Azer" data-source="post: 5011004" data-attributes="member: 870"><p>In my real-world experience, places are named after one of three things:</p><p>1. The people who live there (ie. Germany - land of the Germans)</p><p>2. A famous person (local or not) (ie. St. Petersburg)</p><p>3. A local terrain feature (ie. Glendale)</p><p>(4. Sneaking in the fourth naming method - some combination of the above)</p><p></p><p></p><p>Names of civilizations or individual people is an ever-present problem in RPGs, and using real-word, but foreign, names as inspiration often works.</p><p></p><p></p><p>When I try in game to name things using the third method above, I first come up with a bunch of word 'parts' to represent various terrain features (ie, 'fryj' in the name will imply something to do with a major river, 'kjur' will invovle a nearby volcano). Then I come up with short, descrptive names of towns and such, and translate them into my vocabulary:</p><p>- the town in the shadow of the volcano becomes Kjuriyo</p><p>- the village on the river is Fryjjarwa</p><p>- the volcano itself is Kjur Peak</p><p>- the main river is Iyofryjkawa (river town of the spirits)</p><p></p><p></p><p>Using different word bases for different cultures provides consistency within the culture, but regional variety.</p><p></p><p></p><p>For greater variety, have some alternate spellings for your base vocabulary (ie. In English, 'town' and 'ton' are effectively the same, meaning 'a town (of)').</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 5011004, member: 870"] In my real-world experience, places are named after one of three things: 1. The people who live there (ie. Germany - land of the Germans) 2. A famous person (local or not) (ie. St. Petersburg) 3. A local terrain feature (ie. Glendale) (4. Sneaking in the fourth naming method - some combination of the above) Names of civilizations or individual people is an ever-present problem in RPGs, and using real-word, but foreign, names as inspiration often works. When I try in game to name things using the third method above, I first come up with a bunch of word 'parts' to represent various terrain features (ie, 'fryj' in the name will imply something to do with a major river, 'kjur' will invovle a nearby volcano). Then I come up with short, descrptive names of towns and such, and translate them into my vocabulary: - the town in the shadow of the volcano becomes Kjuriyo - the village on the river is Fryjjarwa - the volcano itself is Kjur Peak - the main river is Iyofryjkawa (river town of the spirits) Using different word bases for different cultures provides consistency within the culture, but regional variety. For greater variety, have some alternate spellings for your base vocabulary (ie. In English, 'town' and 'ton' are effectively the same, meaning 'a town (of)'). [/QUOTE]
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