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Nananananananaaaa BATMAN! (about vampires in D&D and in general, Ravenloft/Curse of Strahd etc.)
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<blockquote data-quote="PMárk" data-source="post: 6915626" data-attributes="member: 6804619"><p>I think the main reasons of why we consider blood-drinking as such as an inhuman act is ultimately boils down to the taboo of cannibalism in the western culture, not because the vampire must kill to eat. We, humans are seeing themselves as something above the natural world, thus something that could blend in our society, but feeding on us is inherently evil in most people's eyes. It plays on one of our worst fears that we are not safe, there's something out in the dark that hunts us. </p><p></p><p>Aside from that, I think the inhumanity of vampires are many-fold:</p><p></p><p>1. While they are not have to kill to feed, they also don't have to stop. Why hunting down 4-5 victims in a night to feed, when you could do it from just one if you drain it dry? Some don't want to kill, so restricting themselves. Some do it for better hiding. Yet, some just doesn't care, and in the end those are the ones that get knocking adventurers at their doors very quickly. For some, it is just toooo good a feeling and they can't stop, just as any other addict.</p><p></p><p>2. Also, the case of hunger and "the beast" in WoD. There is something absolutely inhuman in vampires, which, when allowed to roam free, or taking the drive seat for any reasons is just doesn't care. It's a rabid animal, or a cunning one, depending on the game/book or what do you want. I think it is a great concept, the need to balancing things. You could forsake your human side and became a monster. It feels good, it feels free, strong. But I think it allows more deep and diverse stories if we don't assume everyone succumbs to it.</p><p></p><p>3. They are immortal. It's hard to not get detached and not-caring when you watched everyone die around you that might anchored you to your human side. I don't think every old vampire should be a beast, but they are definitely <em>inhuman</em>. Yes, elves are very similar and this side often get neglected in rpgs and from players playing them. Still Vampires and other sentient undead are even one step further, because they also lost theneeds and desires that defines a living being and a human. Again, in WoD's Vampire the roads/paths of enlightenment is a great concept of how vampires invent philosophies and inhuman creeds to avoid succumbing to the beast and live through the ages. Or when they just want to shed humanity and want to became something else, but an organized something else.</p></blockquote><p></p>
[QUOTE="PMárk, post: 6915626, member: 6804619"] I think the main reasons of why we consider blood-drinking as such as an inhuman act is ultimately boils down to the taboo of cannibalism in the western culture, not because the vampire must kill to eat. We, humans are seeing themselves as something above the natural world, thus something that could blend in our society, but feeding on us is inherently evil in most people's eyes. It plays on one of our worst fears that we are not safe, there's something out in the dark that hunts us. Aside from that, I think the inhumanity of vampires are many-fold: 1. While they are not have to kill to feed, they also don't have to stop. Why hunting down 4-5 victims in a night to feed, when you could do it from just one if you drain it dry? Some don't want to kill, so restricting themselves. Some do it for better hiding. Yet, some just doesn't care, and in the end those are the ones that get knocking adventurers at their doors very quickly. For some, it is just toooo good a feeling and they can't stop, just as any other addict. 2. Also, the case of hunger and "the beast" in WoD. There is something absolutely inhuman in vampires, which, when allowed to roam free, or taking the drive seat for any reasons is just doesn't care. It's a rabid animal, or a cunning one, depending on the game/book or what do you want. I think it is a great concept, the need to balancing things. You could forsake your human side and became a monster. It feels good, it feels free, strong. But I think it allows more deep and diverse stories if we don't assume everyone succumbs to it. 3. They are immortal. It's hard to not get detached and not-caring when you watched everyone die around you that might anchored you to your human side. I don't think every old vampire should be a beast, but they are definitely [I]inhuman[/I]. Yes, elves are very similar and this side often get neglected in rpgs and from players playing them. Still Vampires and other sentient undead are even one step further, because they also lost theneeds and desires that defines a living being and a human. Again, in WoD's Vampire the roads/paths of enlightenment is a great concept of how vampires invent philosophies and inhuman creeds to avoid succumbing to the beast and live through the ages. Or when they just want to shed humanity and want to became something else, but an organized something else. [/QUOTE]
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Nananananananaaaa BATMAN! (about vampires in D&D and in general, Ravenloft/Curse of Strahd etc.)
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