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Napoleon's Army with Magic and Air Support and More
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<blockquote data-quote="Nevvur" data-source="post: 7361127" data-attributes="member: 6783882"><p>Magic in mass combat was a consideration in the construction of the time line in my homebrew setting. I pictured some catastrophic battle that resulted in a fantasy medieval Geneva Convention regarding the use of magic to resolve political/military goals. As a campaign setting, stories are intended to take place several hundred years after this treaty was enacted, and it has generally been observed since its inception.</p><p></p><p>There have still been wars and lesser conflicts in that time, and magi have involved themselves in them, but the fireball spell is the white phosphorus of this world's war arsenal. Deploying fire magic is illegal in some places, and distasteful in most of the rest. Exceptions are made when used against undead and certain other creatures; no one is losing sleep over burning a giant spider to death. Fire is just generally seen as a terrible way to kill a person among reasonably humane civilizations, and in at least one human empire, is seen either as the province of the gods to inflict upon mortals they disfavor, or the craft of demons. Necromantic spells like Circle of Death are also verboten on the battlefield. </p><p></p><p>There are groups dedicated to maintaining and enforcing the treaty, but their actual power varies from region to region. In the end, any country that's desperate enough to risk censure or worse can bring some fireball flinging warmages to battle, but it better be worth it politically and strategically, because it could be damning for morale on all sides and in all sectors. </p><p></p><p>It seems that magic is to be fully integrated into the war machine proposed by the OP. I only offer my story to suggest it would be appropriate to <strong>determine if there are <em>some</em> laws regarding the use of magic in warfare, or if it's an all out arms race.</strong></p></blockquote><p></p>
[QUOTE="Nevvur, post: 7361127, member: 6783882"] Magic in mass combat was a consideration in the construction of the time line in my homebrew setting. I pictured some catastrophic battle that resulted in a fantasy medieval Geneva Convention regarding the use of magic to resolve political/military goals. As a campaign setting, stories are intended to take place several hundred years after this treaty was enacted, and it has generally been observed since its inception. There have still been wars and lesser conflicts in that time, and magi have involved themselves in them, but the fireball spell is the white phosphorus of this world's war arsenal. Deploying fire magic is illegal in some places, and distasteful in most of the rest. Exceptions are made when used against undead and certain other creatures; no one is losing sleep over burning a giant spider to death. Fire is just generally seen as a terrible way to kill a person among reasonably humane civilizations, and in at least one human empire, is seen either as the province of the gods to inflict upon mortals they disfavor, or the craft of demons. Necromantic spells like Circle of Death are also verboten on the battlefield. There are groups dedicated to maintaining and enforcing the treaty, but their actual power varies from region to region. In the end, any country that's desperate enough to risk censure or worse can bring some fireball flinging warmages to battle, but it better be worth it politically and strategically, because it could be damning for morale on all sides and in all sectors. It seems that magic is to be fully integrated into the war machine proposed by the OP. I only offer my story to suggest it would be appropriate to [B]determine if there are [I]some[/I] laws regarding the use of magic in warfare, or if it's an all out arms race.[/B] [/QUOTE]
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