Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Narnia d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Capellan" data-source="post: 625498" data-attributes="member: 6294"><p>It's the best fit. First, here's why I think the other classes don't fit:</p><p></p><p>Rangers and Paladins would obviously be imbalanced in a 1st-4th level setting (too front-loaded).</p><p></p><p>Clerics, Druids, Sorcerers and Wizards are not appropriate Narnian heroes (though Sorcerers might work for villains).</p><p></p><p>Rogues are also not appropriate Narnian heroes. Nor are Barbarians (their rage doesn't really work for the setting).</p><p></p><p>I don't see many human children as monks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now, as for Bards ...</p><p></p><p>Bards have access to a good range of skills, though without a bewildering number of skill points. This is good for setitng them apart from fighter types, and letting characters learn new things. They also get Cha-based skills as class skills (a good thing for the setting) and stealth. Thus, they fill out a lot of the gaps that Fighters have.</p><p></p><p>Now, looking at class abilities:</p><p></p><p>Bardic knowledge and Bardic performance abilities are quite in keeping with the Narnian flavour, I think. Characters pick up scraps of lore, which help them work out puzzles or challenges in the stories/games. Rallying friends and allies with inspiritng words is also a common theme in the books (Eustace needed some more Bard levels in <em>The Last Battle</em>, I think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Finally, Bardic spells give the players access to a useful selection of magical abilities (such as <em>cure light wounds</em>) without making magic too central and potent a part of the game.</p><p></p><p>I think that, by changing their flavour text a bit, Bards fit pretty neatly into the Narnian setting, and balance quite well, to boot. This is not true for most of the other classes, IMO.</p></blockquote><p></p>
[QUOTE="Capellan, post: 625498, member: 6294"] It's the best fit. First, here's why I think the other classes don't fit: Rangers and Paladins would obviously be imbalanced in a 1st-4th level setting (too front-loaded). Clerics, Druids, Sorcerers and Wizards are not appropriate Narnian heroes (though Sorcerers might work for villains). Rogues are also not appropriate Narnian heroes. Nor are Barbarians (their rage doesn't really work for the setting). I don't see many human children as monks. :) Now, as for Bards ... Bards have access to a good range of skills, though without a bewildering number of skill points. This is good for setitng them apart from fighter types, and letting characters learn new things. They also get Cha-based skills as class skills (a good thing for the setting) and stealth. Thus, they fill out a lot of the gaps that Fighters have. Now, looking at class abilities: Bardic knowledge and Bardic performance abilities are quite in keeping with the Narnian flavour, I think. Characters pick up scraps of lore, which help them work out puzzles or challenges in the stories/games. Rallying friends and allies with inspiritng words is also a common theme in the books (Eustace needed some more Bard levels in [i]The Last Battle[/i], I think :) ) Finally, Bardic spells give the players access to a useful selection of magical abilities (such as [i]cure light wounds[/i]) without making magic too central and potent a part of the game. I think that, by changing their flavour text a bit, Bards fit pretty neatly into the Narnian setting, and balance quite well, to boot. This is not true for most of the other classes, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Narnia d20?
Top