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*Pathfinder & Starfinder
Narrate This 3 HP Hit
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<blockquote data-quote="DMZ2112" data-source="post: 6260780" data-attributes="member: 78752"><p>For what it is worth, I think 3 HP means something completely different depending on the target's HP total and remaining HP. a character with 13/16 HP is winded, maybe. A character with 4/16 HP who takes 3 more is hurtin' for certain. And frankly, that's exactly what a numerical HP total tells us.</p><p></p><p>I don't do any of this math at the table -- it's all broad strokes -- but I tend to think about HP as a logarithmic scale. A character with 16 HP hasn't taken any real hits until they're bloodied at 8 HP. Once they're bloodied it becomes much easier to injure them -- a character at 4/16 HP has taken another injury that's going to need literal healing, in the sense of flesh knitting. At 2/16, another. At 1/16, another. And at 0/16, they're barely upright. Below 0, they have lost enough blood to lose consciousness and are bleeding profusely enough that their life is in immediate danger.</p><p></p><p>Of course, this is D&D, so these statuses have no in-game effect, other than that it becomes easier and easier to kill the character the more HP they lose, which is all the simulation I'm really looking for in D&D. A player with a character at 1 HP ought to /roleplay/ that character completely differently than when they are at full HP, but that's ultimately up to the player.</p><p></p><p>My choice in the poll was "she gets hit for 3 HP," but my answer would have been a lot different if the character had only 4 HP remaining and was hit for 3 more. That's a terrible blow. But at max HP you're still in the realm of fatigue, strain, and bruising. It's real damage, but within mortal powers of regeneration.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6260780, member: 78752"] For what it is worth, I think 3 HP means something completely different depending on the target's HP total and remaining HP. a character with 13/16 HP is winded, maybe. A character with 4/16 HP who takes 3 more is hurtin' for certain. And frankly, that's exactly what a numerical HP total tells us. I don't do any of this math at the table -- it's all broad strokes -- but I tend to think about HP as a logarithmic scale. A character with 16 HP hasn't taken any real hits until they're bloodied at 8 HP. Once they're bloodied it becomes much easier to injure them -- a character at 4/16 HP has taken another injury that's going to need literal healing, in the sense of flesh knitting. At 2/16, another. At 1/16, another. And at 0/16, they're barely upright. Below 0, they have lost enough blood to lose consciousness and are bleeding profusely enough that their life is in immediate danger. Of course, this is D&D, so these statuses have no in-game effect, other than that it becomes easier and easier to kill the character the more HP they lose, which is all the simulation I'm really looking for in D&D. A player with a character at 1 HP ought to /roleplay/ that character completely differently than when they are at full HP, but that's ultimately up to the player. My choice in the poll was "she gets hit for 3 HP," but my answer would have been a lot different if the character had only 4 HP remaining and was hit for 3 more. That's a terrible blow. But at max HP you're still in the realm of fatigue, strain, and bruising. It's real damage, but within mortal powers of regeneration. [/QUOTE]
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