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General Tabletop Discussion
*Dungeons & Dragons
Narrating Hit Points - no actual "damage"
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<blockquote data-quote="Celebrim" data-source="post: 7349061" data-attributes="member: 4937"><p>- bolded part added</p><p></p><p>I always find it interesting that people can read that passage and come to conclusions that are exactly the opposite of what is stated in the text.</p><p></p><p>The bolded part explicitly states that a certain amount of hit points represents damage the character is capable of sustaining. The part you don't quote makes it clear that every hit normally depletes a combination of both the physical and non-physical proportion of a character's hit points, and therefore always produces some sort of nick, cut or bruise as well as depleting the character's luck, provenance, destiny, prowess and stamina (or whatever the non-physical points are made of).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7349061, member: 4937"] - bolded part added I always find it interesting that people can read that passage and come to conclusions that are exactly the opposite of what is stated in the text. The bolded part explicitly states that a certain amount of hit points represents damage the character is capable of sustaining. The part you don't quote makes it clear that every hit normally depletes a combination of both the physical and non-physical proportion of a character's hit points, and therefore always produces some sort of nick, cut or bruise as well as depleting the character's luck, provenance, destiny, prowess and stamina (or whatever the non-physical points are made of). [/QUOTE]
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Community
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*Dungeons & Dragons
Narrating Hit Points - no actual "damage"
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