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Narrating Hit Points - no actual "damage"
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<blockquote data-quote="Celebrim" data-source="post: 7350057" data-attributes="member: 4937"><p>I generally agree with this. I think that 5e removed long recovery times because any nod toward realistic injuries more or less requires the party to have a dedicated healer in order to prevent characters from being removed from play for inconveniently long periods. Full recovery of hit points also meets a gameplay goal of making encounter design easier because the status of the characters is much more predictable.</p><p></p><p>But I personally think too much is lost by handwaving away injury like that. I don't know of anything outside of a game that works that way.</p><p></p><p>And my personal solution to it would be to add a wounds as condition system to the game so that severely wounded characters had lingering conditions that required time or powerful magic to remove. Your character could keep going, but only with niggling problems that reminded the player that there character had just had the crap beaten out of them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7350057, member: 4937"] I generally agree with this. I think that 5e removed long recovery times because any nod toward realistic injuries more or less requires the party to have a dedicated healer in order to prevent characters from being removed from play for inconveniently long periods. Full recovery of hit points also meets a gameplay goal of making encounter design easier because the status of the characters is much more predictable. But I personally think too much is lost by handwaving away injury like that. I don't know of anything outside of a game that works that way. And my personal solution to it would be to add a wounds as condition system to the game so that severely wounded characters had lingering conditions that required time or powerful magic to remove. Your character could keep going, but only with niggling problems that reminded the player that there character had just had the crap beaten out of them. [/QUOTE]
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Narrating Hit Points - no actual "damage"
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