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Narrating Hit Points - no actual "damage"
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<blockquote data-quote="DEFCON 1" data-source="post: 7350258" data-attributes="member: 7006"><p>I would disagree that it's a flaw... in fact I'd suggest that even your explanation does not present "a reality", but rather is also a representation of "heroic fantasy narrative".</p><p></p><p>You are in the exact center of a 40' diameter ball of fire from a spell. There's no "hiding" or "dodging" from a ball of fire. You are engulfed. So there's no explanation of any type that explains how this ball of fire is hot enough to hit a regular person and <em>immediately kill them, burning them to a crisp</em>, but a "fighter" stands there, "dodges" the ball without actually moving anywhere, and then remains standing with barely a burn on him. All because he had 95 plotarmor points.</p><p></p><p>And that's entirely my point. Anyone who is looking to emulate any semblance of a "reality" in terms of combat should never give any PC any more than like a dozen HP. Because almost all attacks that can cause actual physical damage to someone should not and do not need to strike a person more than once or twice before that person is knocked down on the verge of death, if not outright killed.</p><p></p><p>Anything past that is putting you in "heroic fantasy narrative" and a "game" for which dodging fireballs and being hit by 25 foot tall giants with greatclubs just barely causing "bruises" is a part of the fun. And at that point, there's no reason to worry about "reality" whatsoever.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7350258, member: 7006"] I would disagree that it's a flaw... in fact I'd suggest that even your explanation does not present "a reality", but rather is also a representation of "heroic fantasy narrative". You are in the exact center of a 40' diameter ball of fire from a spell. There's no "hiding" or "dodging" from a ball of fire. You are engulfed. So there's no explanation of any type that explains how this ball of fire is hot enough to hit a regular person and [I]immediately kill them, burning them to a crisp[/I], but a "fighter" stands there, "dodges" the ball without actually moving anywhere, and then remains standing with barely a burn on him. All because he had 95 plotarmor points. And that's entirely my point. Anyone who is looking to emulate any semblance of a "reality" in terms of combat should never give any PC any more than like a dozen HP. Because almost all attacks that can cause actual physical damage to someone should not and do not need to strike a person more than once or twice before that person is knocked down on the verge of death, if not outright killed. Anything past that is putting you in "heroic fantasy narrative" and a "game" for which dodging fireballs and being hit by 25 foot tall giants with greatclubs just barely causing "bruises" is a part of the fun. And at that point, there's no reason to worry about "reality" whatsoever. [/QUOTE]
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Narrating Hit Points - no actual "damage"
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